mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-22 20:32:02 +00:00
85 lines
2.4 KiB
C#
85 lines
2.4 KiB
C#
|
//
|
|||
|
// Copyright (c) 2019-2021 Ryujinx
|
|||
|
//
|
|||
|
// This program is free software: you can redistribute it and/or modify
|
|||
|
// it under the terms of the GNU Lesser General Public License as published by
|
|||
|
// the Free Software Foundation, either version 3 of the License, or
|
|||
|
// (at your option) any later version.
|
|||
|
//
|
|||
|
// This program is distributed in the hope that it will be useful,
|
|||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|||
|
// GNU Lesser General Public License for more details.
|
|||
|
//
|
|||
|
// You should have received a copy of the GNU Lesser General Public License
|
|||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|||
|
//
|
|||
|
|
|||
|
using Ryujinx.Audio.Common;
|
|||
|
using Ryujinx.Audio.Integration;
|
|||
|
using Ryujinx.Memory;
|
|||
|
using System;
|
|||
|
|
|||
|
namespace Ryujinx.Audio.Backends.Dummy
|
|||
|
{
|
|||
|
class DummyHardwareDeviceSessionInput : IHardwareDeviceSession
|
|||
|
{
|
|||
|
private float _volume;
|
|||
|
private IHardwareDeviceDriver _manager;
|
|||
|
private IVirtualMemoryManager _memoryManager;
|
|||
|
|
|||
|
public DummyHardwareDeviceSessionInput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount)
|
|||
|
{
|
|||
|
_volume = 1.0f;
|
|||
|
_manager = manager;
|
|||
|
_memoryManager = memoryManager;
|
|||
|
}
|
|||
|
|
|||
|
public void Dispose()
|
|||
|
{
|
|||
|
// Nothing to do.
|
|||
|
}
|
|||
|
|
|||
|
public ulong GetPlayedSampleCount()
|
|||
|
{
|
|||
|
// Not implemented for input.
|
|||
|
throw new NotSupportedException();
|
|||
|
}
|
|||
|
|
|||
|
public float GetVolume()
|
|||
|
{
|
|||
|
return _volume;
|
|||
|
}
|
|||
|
|
|||
|
public void PrepareToClose() { }
|
|||
|
|
|||
|
public void QueueBuffer(AudioBuffer buffer)
|
|||
|
{
|
|||
|
_memoryManager.Fill(buffer.DataPointer, buffer.DataSize, 0);
|
|||
|
|
|||
|
_manager.GetUpdateRequiredEvent().Set();
|
|||
|
}
|
|||
|
|
|||
|
public bool RegisterBuffer(AudioBuffer buffer)
|
|||
|
{
|
|||
|
return buffer.DataPointer != 0;
|
|||
|
}
|
|||
|
|
|||
|
public void SetVolume(float volume)
|
|||
|
{
|
|||
|
_volume = volume;
|
|||
|
}
|
|||
|
|
|||
|
public void Start() { }
|
|||
|
|
|||
|
public void Stop() { }
|
|||
|
|
|||
|
public void UnregisterBuffer(AudioBuffer buffer) { }
|
|||
|
|
|||
|
public bool WasBufferFullyConsumed(AudioBuffer buffer)
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|