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Ryujinx/Ryujinx.Audio/Common/AudioInputConfiguration.cs

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Common
{
/// <summary>
/// Audio user input configuration.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct AudioInputConfiguration
{
/// <summary>
/// The target sample rate of the user.
/// </summary>
/// <remarks>Only 48000Hz is considered valid, other sample rates will be refused.</remarks>
public uint SampleRate;
/// <summary>
/// The target channel count of the user.
/// </summary>
/// <remarks>Only Stereo and Surround are considered valid, other configurations will be refused.</remarks>
/// <remarks>Not used in audin.</remarks>
public ushort ChannelCount;
/// <summary>
/// Reserved/unused.
/// </summary>
private ushort _reserved;
}
}