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Ryujinx/ChocolArm64/Decoder/AOpCodeMemLit.cs

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2018-02-04 23:08:20 +00:00
using ChocolArm64.Instruction;
namespace ChocolArm64.Decoder
{
class AOpCodeMemLit : AOpCode, IAOpCodeLit
{
public int Rt { get; private set; }
public long Imm { get; private set; }
public int Size { get; private set; }
public bool Signed { get; private set; }
public bool Prefetch { get; private set; }
public AOpCodeMemLit(AInst Inst, long Position, int OpCode) : base(Inst, Position, OpCode)
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{
Rt = OpCode & 0x1f;
Imm = Position + ADecoderHelper.DecodeImmS19_2(OpCode);
switch ((OpCode >> 30) & 3)
{
case 0: Size = 2; Signed = false; Prefetch = false; break;
case 1: Size = 3; Signed = false; Prefetch = false; break;
case 2: Size = 2; Signed = true; Prefetch = false; break;
case 3: Size = 0; Signed = false; Prefetch = true; break;
}
}
}
}