mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-22 07:52:04 +00:00
39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
|
using Ryujinx.Graphics.Shader.StructuredIr;
|
|||
|
using Ryujinx.Graphics.Shader.Translation;
|
|||
|
using System;
|
|||
|
using static Spv.Specification;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
{
|
|||
|
static class EnumConversion
|
|||
|
{
|
|||
|
public static AggregateType Convert(this VariableType type)
|
|||
|
{
|
|||
|
return type switch
|
|||
|
{
|
|||
|
VariableType.None => AggregateType.Void,
|
|||
|
VariableType.Bool => AggregateType.Bool,
|
|||
|
VariableType.F32 => AggregateType.FP32,
|
|||
|
VariableType.F64 => AggregateType.FP64,
|
|||
|
VariableType.S32 => AggregateType.S32,
|
|||
|
VariableType.U32 => AggregateType.U32,
|
|||
|
_ => throw new ArgumentException($"Invalid variable type \"{type}\".")
|
|||
|
};
|
|||
|
}
|
|||
|
|
|||
|
public static ExecutionModel Convert(this ShaderStage stage)
|
|||
|
{
|
|||
|
return stage switch
|
|||
|
{
|
|||
|
ShaderStage.Compute => ExecutionModel.GLCompute,
|
|||
|
ShaderStage.Vertex => ExecutionModel.Vertex,
|
|||
|
ShaderStage.TessellationControl => ExecutionModel.TessellationControl,
|
|||
|
ShaderStage.TessellationEvaluation => ExecutionModel.TessellationEvaluation,
|
|||
|
ShaderStage.Geometry => ExecutionModel.Geometry,
|
|||
|
ShaderStage.Fragment => ExecutionModel.Fragment,
|
|||
|
_ => throw new ArgumentException($"Invalid shader stage \"{stage}\".")
|
|||
|
};
|
|||
|
}
|
|||
|
}
|
|||
|
}
|