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Ryujinx/src/Ryujinx.Graphics.Metal/Window.cs

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using Ryujinx.Graphics.GAL;
using System;
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using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
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[SupportedOSPlatform("macos")]
public class Window : IWindow, IDisposable
{
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private readonly MetalRenderer _renderer;
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public Window(MetalRenderer renderer)
{
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_renderer = renderer;
}
public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
{
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if (_renderer.Pipeline is Pipeline pipeline)
{
pipeline.Present();
}
}
public void SetSize(int width, int height)
{
// Not needed as we can get the size from the surface.
}
public void ChangeVSyncMode(bool vsyncEnabled)
{
throw new NotImplementedException();
}
public void SetAntiAliasing(AntiAliasing antialiasing)
{
throw new NotImplementedException();
}
public void SetScalingFilter(ScalingFilter type)
{
throw new NotImplementedException();
}
public void SetScalingFilterLevel(float level)
{
throw new NotImplementedException();
}
public void Dispose()
{
}
}
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}