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Ryujinx/Ryujinx.Core/OsHle/Services/Aud/IAudioRenderer.cs

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using Ryujinx.Core.OsHle.Handles;
using Ryujinx.Core.OsHle.Ipc;
using System;
using System.Collections.Generic;
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namespace Ryujinx.Core.OsHle.Services.Aud
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{
class IAudioRenderer : IpcService, IDisposable
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{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private KEvent UpdateEvent;
public IAudioRenderer()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 4, RequestUpdateAudioRenderer },
{ 5, StartAudioRenderer },
{ 6, StopAudioRenderer },
{ 7, QuerySystemEvent }
};
UpdateEvent = new KEvent();
}
public long RequestUpdateAudioRenderer(ServiceCtx Context)
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{
//(buffer<unknown, 5, 0>) -> (buffer<unknown, 6, 0>, buffer<unknown, 6, 0>)
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long Position = Context.Request.ReceiveBuff[0].Position;
//0x40 bytes header
Context.Memory.WriteInt32(Position + 0x4, 0xb0); //Behavior Out State Size? (note: this is the last section)
Context.Memory.WriteInt32(Position + 0x8, 0x18e0); //Memory Pool Out State Size?
Context.Memory.WriteInt32(Position + 0xc, 0x600); //Voice Out State Size?
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Context.Memory.WriteInt32(Position + 0x14, 0xe0); //Effect Out State Size?
Context.Memory.WriteInt32(Position + 0x1c, 0x20); //Sink Out State Size?
Context.Memory.WriteInt32(Position + 0x20, 0x10); //Performance Out State Size?
Context.Memory.WriteInt32(Position + 0x3c, 0x20e0); //Total Size (including 0x40 bytes header)
for (int Offset = 0x40; Offset < 0x40 + 0x18e0; Offset += 0x10)
{
Context.Memory.WriteInt32(Position + Offset, 5);
}
//TODO: We shouldn't be signaling this here.
UpdateEvent.Handle.Set();
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return 0;
}
public long StartAudioRenderer(ServiceCtx Context)
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{
return 0;
}
public long StopAudioRenderer(ServiceCtx Context)
{
return 0;
}
public long QuerySystemEvent(ServiceCtx Context)
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{
int Handle = Context.Process.HandleTable.OpenHandle(UpdateEvent);
Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
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return 0;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
UpdateEvent.Dispose();
}
}
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}
}