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Ryujinx
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Ryujinx.HLE
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OsHle
/
Services
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Nv
/
NvGpuAS
/
NvGpuASUnmapBuffer.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-11 01:46:42 +01:00
namespace
Ryujinx.HLE.OsHle.Services.Nv.NvGpuAS
NvServices refactoring (#120) * Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
{
struct
NvGpuASUnmapBuffer
{
public
long
Offset
;
}
}
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