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Ryujinx
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5682de7c0f
Ryujinx
/
Ryujinx.HLE
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Input
/
HidJoystickPosition.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-11 01:46:42 +01:00
namespace
Ryujinx.HLE.Input
Refactor HID, fix issues (#48) * Refactor HID, fix issues * Fix on touch screen code with wrong offset * Don't use magic values * Replace more magic values with actual variables, fix touch screen coordinates on different window sizes
2018-03-03 01:49:17 +00:00
{
public
struct
HidJoystickPosition
{
Adjust naming conventions and general refactoring in HLE Project (#527) * Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Apply previous refactorings to the merged code
2018-12-06 11:16:24 +00:00
public
int
Dx
;
public
int
Dy
;
Refactor HID, fix issues (#48) * Refactor HID, fix issues * Fix on touch screen code with wrong offset * Don't use magic values * Replace more magic values with actual variables, fix touch screen coordinates on different window sizes
2018-03-03 01:49:17 +00:00
}
}
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