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Ryujinx/Ryujinx.Common/GraphicsDriver/NVAPI/NvapiUnicodeString.cs

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using System.Runtime.InteropServices;
using System.Text;
namespace Ryujinx.Common.GraphicsDriver.NVAPI
{
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public unsafe struct NvapiUnicodeString
{
private fixed byte _data[4096];
public NvapiUnicodeString(string text)
{
Set(text);
}
public string Get()
{
fixed (byte* data = _data)
{
string text = Encoding.Unicode.GetString(data, 4096);
int index = text.IndexOf('\0');
if (index > -1)
{
text = text.Remove(index);
}
return text;
}
}
public void Set(string text)
{
text += '\0';
fixed (char* textPtr = text)
fixed (byte* data = _data)
{
int written = Encoding.Unicode.GetBytes(textPtr, text.Length, data, 4096);
}
}
}
}