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Ryujinx/ChocolArm64/Optimizations.cs

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using System.Runtime.Intrinsics.X86;
public static class Optimizations
{
public static bool AssumeStrictAbiCompliance { get; set; }
public static bool FastFP { get; set; } = true;
private const bool UseAllSseIfAvailable = true;
public static bool UseSseIfAvailable { get; set; } = UseAllSseIfAvailable;
public static bool UseSse2IfAvailable { get; set; } = UseAllSseIfAvailable;
public static bool UseSse3IfAvailable { get; set; } = UseAllSseIfAvailable;
public static bool UseSsse3IfAvailable { get; set; } = UseAllSseIfAvailable;
public static bool UseSse41IfAvailable { get; set; } = UseAllSseIfAvailable;
public static bool UseSse42IfAvailable { get; set; } = UseAllSseIfAvailable;
internal static bool UseSse => UseSseIfAvailable && Sse.IsSupported;
internal static bool UseSse2 => UseSse2IfAvailable && Sse2.IsSupported;
internal static bool UseSse3 => UseSse3IfAvailable && Sse3.IsSupported;
internal static bool UseSsse3 => UseSsse3IfAvailable && Ssse3.IsSupported;
internal static bool UseSse41 => UseSse41IfAvailable && Sse41.IsSupported;
internal static bool UseSse42 => UseSse42IfAvailable && Sse42.IsSupported;
}