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Ryujinx/Ryujinx.HLE/HOS/Kernel/Memory/MemoryState.cs

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using System;
namespace Ryujinx.HLE.HOS.Kernel.Memory
{
[Flags]
enum MemoryState : uint
{
Unmapped = 0x00000000,
Io = 0x00002001,
Normal = 0x00042002,
CodeStatic = 0x00DC7E03,
CodeMutable = 0x03FEBD04,
Heap = 0x037EBD05,
SharedMemory = 0x00402006,
ModCodeStatic = 0x00DD7E08,
ModCodeMutable = 0x03FFBD09,
IpcBuffer0 = 0x005C3C0A,
Stack = 0x005C3C0B,
ThreadLocal = 0x0040200C,
TransferMemoryIsolated = 0x015C3C0D,
TransferMemory = 0x005C380E,
ProcessMemory = 0x0040380F,
Reserved = 0x00000010,
IpcBuffer1 = 0x005C3811,
IpcBuffer3 = 0x004C2812,
KernelStack = 0x00002013,
CodeReadOnly = 0x00402214,
CodeWritable = 0x00402015,
Mask = 0xffffffff,
PermissionChangeAllowed = 1 << 8,
ForceReadWritableByDebugSyscalls = 1 << 9,
IpcSendAllowedType0 = 1 << 10,
IpcSendAllowedType3 = 1 << 11,
IpcSendAllowedType1 = 1 << 12,
ProcessPermissionChangeAllowed = 1 << 14,
MapAllowed = 1 << 15,
UnmapProcessCodeMemoryAllowed = 1 << 16,
TransferMemoryAllowed = 1 << 17,
QueryPhysicalAddressAllowed = 1 << 18,
MapDeviceAllowed = 1 << 19,
MapDeviceAlignedAllowed = 1 << 20,
IpcBufferAllowed = 1 << 21,
IsPoolAllocated = 1 << 22,
MapProcessAllowed = 1 << 23,
AttributeChangeAllowed = 1 << 24,
CodeMemoryAllowed = 1 << 25
}
}