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74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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static class PhiFunctions
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{
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public static void Remove(BasicBlock[] blocks)
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{
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for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
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{
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BasicBlock block = blocks[blkIndex];
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LinkedListNode<INode> node = block.Operations.First;
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while (node != null)
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{
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LinkedListNode<INode> nextNode = node.Next;
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if (!(node.Value is PhiNode phi))
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{
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node = nextNode;
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continue;
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}
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for (int index = 0; index < phi.SourcesCount; index++)
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{
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Operand src = phi.GetSource(index);
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BasicBlock srcBlock = phi.GetBlock(index);
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Operation copyOp = new Operation(Instruction.Copy, phi.Dest, src);
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AddBeforeBranch(srcBlock, copyOp);
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}
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block.Operations.Remove(node);
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node = nextNode;
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}
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}
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}
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private static void AddBeforeBranch(BasicBlock block, INode node)
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{
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INode lastOp = block.GetLastOp();
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if (lastOp is Operation operation && IsControlFlowInst(operation.Inst))
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{
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block.Operations.AddBefore(block.Operations.Last, node);
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}
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else
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{
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block.Operations.AddLast(node);
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}
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}
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private static bool IsControlFlowInst(Instruction inst)
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{
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switch (inst)
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{
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case Instruction.Branch:
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case Instruction.BranchIfFalse:
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case Instruction.BranchIfTrue:
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case Instruction.Discard:
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case Instruction.Return:
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return true;
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}
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return false;
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}
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}
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}
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