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Ryujinx/Ryujinx.Audio/IAalOutput.cs

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using System;
namespace Ryujinx.Audio
{
public interface IAalOutput : IDisposable
{
int OpenTrack(int SampleRate, int Channels, ReleaseCallback Callback);
void CloseTrack(int Track);
bool ContainsBuffer(int Track, long Tag);
long[] GetReleasedBuffers(int Track, int MaxCount);
void AppendBuffer<T>(int Track, long Tag, T[] Buffer) where T : struct;
void Start(int Track);
void Stop(int Track);
PlaybackState GetState(int Track);
}
}