NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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using ChocolArm64.Memory;
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2018-10-17 18:15:50 +01:00
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using Ryujinx.Common.Logging;
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2018-09-08 18:51:50 +01:00
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using Ryujinx.Graphics.Memory;
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2018-11-28 22:18:09 +00:00
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using Ryujinx.HLE.HOS.Kernel;
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2018-08-17 00:47:36 +01:00
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using Ryujinx.HLE.HOS.Services.Nv.NvGpuAS;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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using System;
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2018-07-15 04:04:46 +01:00
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using System.Collections.Concurrent;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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2018-08-17 00:47:36 +01:00
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namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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{
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class NvHostChannelIoctl
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{
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2018-07-15 04:04:46 +01:00
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private class ChannelsPerProcess
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{
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public ConcurrentDictionary<NvChannelName, NvChannel> Channels { get; private set; }
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public ChannelsPerProcess()
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{
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Channels = new ConcurrentDictionary<NvChannelName, NvChannel>();
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Channels.TryAdd(NvChannelName.Gpu, new NvChannel());
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}
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}
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2018-12-01 20:01:59 +00:00
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private static ConcurrentDictionary<KProcess, ChannelsPerProcess> _channels;
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2018-07-15 04:04:46 +01:00
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static NvHostChannelIoctl()
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{
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2018-12-01 20:01:59 +00:00
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_channels = new ConcurrentDictionary<KProcess, ChannelsPerProcess>();
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2018-07-15 04:04:46 +01:00
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}
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2018-12-01 20:01:59 +00:00
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public static int ProcessIoctlGpu(ServiceCtx context, int cmd)
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2018-07-15 04:04:46 +01:00
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{
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2018-12-01 20:01:59 +00:00
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return ProcessIoctl(context, NvChannelName.Gpu, cmd);
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2018-07-15 04:04:46 +01:00
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}
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2018-12-01 20:01:59 +00:00
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public static int ProcessIoctl(ServiceCtx context, NvChannelName channel, int cmd)
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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{
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2018-12-01 20:01:59 +00:00
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switch (cmd & 0xffff)
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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{
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2018-12-01 20:01:59 +00:00
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case 0x4714: return SetUserData (context);
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case 0x4801: return SetNvMap (context);
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case 0x4803: return SetTimeout (context, channel);
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case 0x4808: return SubmitGpfifo (context);
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case 0x4809: return AllocObjCtx (context);
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case 0x480b: return ZcullBind (context);
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case 0x480c: return SetErrorNotifier (context);
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case 0x480d: return SetPriority (context);
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case 0x481a: return AllocGpfifoEx2 (context);
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case 0x481b: return KickoffPbWithAttr(context);
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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}
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2018-12-01 20:01:59 +00:00
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throw new NotImplementedException(cmd.ToString("x8"));
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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}
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2018-12-01 20:01:59 +00:00
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private static int SetUserData(ServiceCtx context)
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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{
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2018-12-01 20:01:59 +00:00
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long inputPosition = context.Request.GetBufferType0x21().Position;
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long outputPosition = context.Request.GetBufferType0x22().Position;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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2018-10-17 18:15:50 +01:00
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Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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return NvResult.Success;
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}
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2018-12-01 20:01:59 +00:00
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private static int SetNvMap(ServiceCtx context)
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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{
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2018-12-01 20:01:59 +00:00
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long inputPosition = context.Request.GetBufferType0x21().Position;
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long outputPosition = context.Request.GetBufferType0x22().Position;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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2018-10-17 18:15:50 +01:00
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Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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return NvResult.Success;
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}
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2018-12-01 20:01:59 +00:00
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private static int SetTimeout(ServiceCtx context, NvChannelName channel)
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2018-07-15 04:04:46 +01:00
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{
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2018-12-01 20:01:59 +00:00
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long inputPosition = context.Request.GetBufferType0x21().Position;
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2018-07-15 04:04:46 +01:00
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2018-12-01 20:01:59 +00:00
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GetChannel(context, channel).Timeout = context.Memory.ReadInt32(inputPosition);
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2018-07-15 04:04:46 +01:00
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return NvResult.Success;
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}
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2018-12-01 20:01:59 +00:00
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private static int SubmitGpfifo(ServiceCtx context)
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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{
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2018-12-01 20:01:59 +00:00
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long inputPosition = context.Request.GetBufferType0x21().Position;
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long outputPosition = context.Request.GetBufferType0x22().Position;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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2018-12-01 20:01:59 +00:00
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NvHostChannelSubmitGpfifo args = MemoryHelper.Read<NvHostChannelSubmitGpfifo>(context.Memory, inputPosition);
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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2018-12-01 20:01:59 +00:00
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NvGpuVmm vmm = NvGpuASIoctl.GetASCtx(context).Vmm;;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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2018-12-01 20:01:59 +00:00
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for (int index = 0; index < args.NumEntries; index++)
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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{
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2018-12-01 20:01:59 +00:00
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long gpfifo = context.Memory.ReadInt64(inputPosition + 0x18 + index * 8);
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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2018-12-01 20:01:59 +00:00
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PushGpfifo(context, vmm, gpfifo);
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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}
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2018-12-01 20:01:59 +00:00
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args.SyncptId = 0;
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args.SyncptValue = 0;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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2018-12-01 20:01:59 +00:00
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MemoryHelper.Write(context.Memory, outputPosition, args);
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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return NvResult.Success;
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}
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2018-12-01 20:01:59 +00:00
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private static int AllocObjCtx(ServiceCtx context)
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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{
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2018-12-01 20:01:59 +00:00
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long inputPosition = context.Request.GetBufferType0x21().Position;
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long outputPosition = context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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2018-10-17 18:15:50 +01:00
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Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
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return NvResult.Success;
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}
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2018-12-01 20:01:59 +00:00
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private static int ZcullBind(ServiceCtx context)
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
|
|
|
{
|
2018-12-01 20:01:59 +00:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
|
|
|
long outputPosition = context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
|
|
|
|
2018-10-17 18:15:50 +01:00
|
|
|
Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-01 20:01:59 +00:00
|
|
|
private static int SetErrorNotifier(ServiceCtx context)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
|
|
|
{
|
2018-12-01 20:01:59 +00:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
|
|
|
long outputPosition = context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
|
|
|
|
2018-10-17 18:15:50 +01:00
|
|
|
Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-01 20:01:59 +00:00
|
|
|
private static int SetPriority(ServiceCtx context)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
|
|
|
{
|
2018-12-01 20:01:59 +00:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
|
|
|
long outputPosition = context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
|
|
|
|
2018-10-17 18:15:50 +01:00
|
|
|
Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-01 20:01:59 +00:00
|
|
|
private static int AllocGpfifoEx2(ServiceCtx context)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
|
|
|
{
|
2018-12-01 20:01:59 +00:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
|
|
|
long outputPosition = context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
|
|
|
|
2018-10-17 18:15:50 +01:00
|
|
|
Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
2018-07-15 04:04:46 +01:00
|
|
|
|
2018-12-01 20:01:59 +00:00
|
|
|
private static int KickoffPbWithAttr(ServiceCtx context)
|
2018-07-15 04:04:46 +01:00
|
|
|
{
|
2018-12-01 20:01:59 +00:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
|
|
|
long outputPosition = context.Request.GetBufferType0x22().Position;
|
2018-07-15 04:04:46 +01:00
|
|
|
|
2018-12-01 20:01:59 +00:00
|
|
|
NvHostChannelSubmitGpfifo args = MemoryHelper.Read<NvHostChannelSubmitGpfifo>(context.Memory, inputPosition);
|
2018-07-15 04:04:46 +01:00
|
|
|
|
2018-12-01 20:01:59 +00:00
|
|
|
NvGpuVmm vmm = NvGpuASIoctl.GetASCtx(context).Vmm;;
|
2018-07-15 04:04:46 +01:00
|
|
|
|
2018-12-01 20:01:59 +00:00
|
|
|
for (int index = 0; index < args.NumEntries; index++)
|
2018-07-15 04:04:46 +01:00
|
|
|
{
|
2018-12-01 20:01:59 +00:00
|
|
|
long gpfifo = context.Memory.ReadInt64(args.Address + index * 8);
|
2018-07-15 04:04:46 +01:00
|
|
|
|
2018-12-01 20:01:59 +00:00
|
|
|
PushGpfifo(context, vmm, gpfifo);
|
2018-07-15 04:04:46 +01:00
|
|
|
}
|
|
|
|
|
2018-12-01 20:01:59 +00:00
|
|
|
args.SyncptId = 0;
|
|
|
|
args.SyncptValue = 0;
|
2018-07-15 04:04:46 +01:00
|
|
|
|
2018-12-01 20:01:59 +00:00
|
|
|
MemoryHelper.Write(context.Memory, outputPosition, args);
|
2018-07-15 04:04:46 +01:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-01 20:01:59 +00:00
|
|
|
private static void PushGpfifo(ServiceCtx context, NvGpuVmm vmm, long gpfifo)
|
2018-07-15 04:04:46 +01:00
|
|
|
{
|
2018-12-01 20:01:59 +00:00
|
|
|
context.Device.Gpu.Pusher.Push(vmm, gpfifo);
|
2018-07-15 04:04:46 +01:00
|
|
|
}
|
|
|
|
|
2018-12-01 20:01:59 +00:00
|
|
|
public static NvChannel GetChannel(ServiceCtx context, NvChannelName channel)
|
2018-07-15 04:04:46 +01:00
|
|
|
{
|
2018-12-01 20:01:59 +00:00
|
|
|
ChannelsPerProcess cpp = _channels.GetOrAdd(context.Process, (key) =>
|
2018-07-15 04:04:46 +01:00
|
|
|
{
|
|
|
|
return new ChannelsPerProcess();
|
|
|
|
});
|
|
|
|
|
2018-12-01 20:01:59 +00:00
|
|
|
return cpp.Channels[channel];
|
2018-07-15 04:04:46 +01:00
|
|
|
}
|
|
|
|
|
2018-12-01 20:01:59 +00:00
|
|
|
public static void UnloadProcess(KProcess process)
|
2018-07-15 04:04:46 +01:00
|
|
|
{
|
2018-12-01 20:01:59 +00:00
|
|
|
_channels.TryRemove(process, out _);
|
2018-07-15 04:04:46 +01:00
|
|
|
}
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 19:53:23 +01:00
|
|
|
}
|
|
|
|
}
|