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Ryujinx/Ryujinx.HLE/Utilities/UInt128.cs

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using System;
using System.IO;
using System.Linq;
namespace Ryujinx.HLE.Utilities
{
public struct UInt128
{
public long High { get; private set; }
public long Low { get; private set; }
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public UInt128(long low, long high)
{
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this.Low = low;
this.High = high;
}
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public UInt128(string uInt128Hex)
{
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if (uInt128Hex == null || uInt128Hex.Length != 32 || !uInt128Hex.All("0123456789abcdefABCDEF".Contains))
{
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throw new ArgumentException("Invalid Hex value!", nameof(uInt128Hex));
}
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Low = Convert.ToInt64(uInt128Hex.Substring(16), 16);
High = Convert.ToInt64(uInt128Hex.Substring(0, 16), 16);
}
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public void Write(BinaryWriter binaryWriter)
{
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binaryWriter.Write(Low);
binaryWriter.Write(High);
}
public override string ToString()
{
return High.ToString("x16") + Low.ToString("x16");
}
public bool IsZero()
{
return (Low | High) == 0;
}
}
}