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Ryujinx/ChocolArm64/Decoder/AOpCodeAluRs.cs

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2018-02-04 23:08:20 +00:00
using ChocolArm64.Instruction;
namespace ChocolArm64.Decoder
{
class AOpCodeAluRs : AOpCodeAlu, IAOpCodeAluRs
{
public int Shift { get; private set; }
public int Rm { get; private set; }
public AShiftType ShiftType { get; private set; }
public AOpCodeAluRs(AInst Inst, long Position, int OpCode) : base(Inst, Position, OpCode)
{
int Shift = (OpCode >> 10) & 0x3f;
if (Shift >= GetBitsCount())
{
Emitter = AInstEmit.Und;
return;
}
this.Shift = Shift;
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Rm = (OpCode >> 16) & 0x1f;
ShiftType = (AShiftType)((OpCode >> 22) & 0x3);
}
}
}