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Ryujinx/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerBufferState.cs

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using Ryujinx.Common.Memory;
namespace Ryujinx.Audio.Renderer.Server.Upsampler
{
public struct UpsamplerBufferState
{
public const int HistoryLength = 20;
public float Scale;
public Array20<float> History;
public bool Initialized;
public int Phase;
}
}