mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-22 19:32:01 +00:00
57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
|
using Ryujinx.Common.Logging;
|
||
|
using System.IO;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Common disk cache utility methods.
|
||
|
/// </summary>
|
||
|
static class DiskCacheCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Opens a file for read or write.
|
||
|
/// </summary>
|
||
|
/// <param name="basePath">Base path of the file (should not include the file name)</param>
|
||
|
/// <param name="fileName">Name of the file</param>
|
||
|
/// <param name="writable">Indicates if the file will be read or written</param>
|
||
|
/// <returns>File stream</returns>
|
||
|
public static FileStream OpenFile(string basePath, string fileName, bool writable)
|
||
|
{
|
||
|
string fullPath = Path.Combine(basePath, fileName);
|
||
|
|
||
|
FileMode mode;
|
||
|
FileAccess access;
|
||
|
|
||
|
if (writable)
|
||
|
{
|
||
|
mode = FileMode.OpenOrCreate;
|
||
|
access = FileAccess.ReadWrite;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mode = FileMode.Open;
|
||
|
access = FileAccess.Read;
|
||
|
}
|
||
|
|
||
|
try
|
||
|
{
|
||
|
return new FileStream(fullPath, mode, access, FileShare.Read);
|
||
|
}
|
||
|
catch (IOException ioException)
|
||
|
{
|
||
|
Logger.Error?.Print(LogClass.Gpu, $"Could not access file \"{fullPath}\". {ioException.Message}");
|
||
|
|
||
|
throw new DiskCacheLoadException(DiskCacheLoadResult.NoAccess);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the compression algorithm that should be used when writing the disk cache.
|
||
|
/// </summary>
|
||
|
/// <returns>Compression algorithm</returns>
|
||
|
public static CompressionAlgorithm GetCompressionAlgorithm()
|
||
|
{
|
||
|
return CompressionAlgorithm.Deflate;
|
||
|
}
|
||
|
}
|
||
|
}
|