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Ryujinx/Ryujinx.HLE/Input/Controller/NpadController.cs

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namespace Ryujinx.HLE.Input
{
public class NpadController : BaseController
{
private (NpadColor Left, NpadColor Right) _npadBodyColors;
private (NpadColor Left, NpadColor Right) _npadButtonColors;
private bool _isHalf;
public NpadController(
ControllerStatus controllerStatus,
Switch device,
(NpadColor, NpadColor) npadBodyColors,
(NpadColor, NpadColor) npadButtonColors) : base(device, controllerStatus)
{
_npadBodyColors = npadBodyColors;
_npadButtonColors = npadButtonColors;
}
public override void Connect(ControllerId controllerId)
{
if (HidControllerType != ControllerStatus.NpadLeft && HidControllerType != ControllerStatus.NpadRight)
{
_isHalf = false;
}
ConnectionState = ControllerConnectionState.ControllerStateConnected;
if (controllerId == ControllerId.ControllerHandheld)
ConnectionState |= ControllerConnectionState.ControllerStateWired;
ControllerColorDescription singleColorDesc =
ControllerColorDescription.ColorDescriptionColorsNonexistent;
ControllerColorDescription splitColorDesc = 0;
NpadColor singleBodyColor = NpadColor.Black;
NpadColor singleButtonColor = NpadColor.Black;
Initialize(_isHalf,
(_npadBodyColors.Left, _npadBodyColors.Right),
(_npadButtonColors.Left, _npadButtonColors.Right),
singleColorDesc,
splitColorDesc,
singleBodyColor,
singleButtonColor );
base.Connect(controllerId);
var _currentLayout = ControllerLayouts.HandheldJoined;
switch (HidControllerType)
{
case ControllerStatus.NpadLeft:
_currentLayout = ControllerLayouts.Left;
break;
case ControllerStatus.NpadRight:
_currentLayout = ControllerLayouts.Right;
break;
case ControllerStatus.NpadPair:
_currentLayout = ControllerLayouts.Joined;
break;
}
SetLayout(_currentLayout);
}
}
}