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Ryujinx/Ryujinx.HLE/Input/Touch/TouchHeader.cs

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using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Input
{
[StructLayout(LayoutKind.Sequential)]
public struct TouchHeader
{
public long Timestamp;
public long EntryCount;
public long CurrentEntryIndex;
public long MaxEntries;
public long SamplesTimestamp;
}
}