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Ryujinx/ChocolArm64/CpuThread.cs

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using ChocolArm64.Memory;
using ChocolArm64.State;
using ChocolArm64.Translation;
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using System;
using System.Threading;
namespace ChocolArm64
{
public class CpuThread
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{
public CpuThreadState ThreadState { get; private set; }
public MemoryManager Memory { get; private set; }
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private Translator _translator;
public Thread Work;
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public event EventHandler WorkFinished;
private int _isExecuting;
public CpuThread(Translator translator, MemoryManager memory, long entrypoint)
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{
_translator = translator;
Memory = memory;
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ThreadState = new CpuThreadState();
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ThreadState.Running = true;
Work = new Thread(delegate()
{
translator.ExecuteSubroutine(this, entrypoint);
memory.RemoveMonitor(ThreadState.Core);
WorkFinished?.Invoke(this, EventArgs.Empty);
});
}
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public bool Execute()
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{
if (Interlocked.Exchange(ref _isExecuting, 1) == 1)
{
return false;
}
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Work.Start();
return true;
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}
public void StopExecution()
{
ThreadState.Running = false;
}
public void RequestInterrupt()
{
ThreadState.RequestInterrupt();
}
public bool IsCurrentThread()
{
return Thread.CurrentThread == Work;
}
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}
}