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Ryujinx/Ryujinx.HLE/HOS/Services/Hid/HidDevices/KeyboardDevice.cs

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namespace Ryujinx.HLE.HOS.Services.Hid
{
public class KeyboardDevice : BaseDevice
{
public KeyboardDevice(Switch device, bool active) : base(device, active) { }
public unsafe void Update(KeyboardInput keyState)
{
ref ShMemKeyboard keyboard = ref _device.Hid.SharedMemory.Keyboard;
int currentIndex = UpdateEntriesHeader(ref keyboard.Header, out int previousIndex);
if (!Active)
{
return;
}
ref KeyboardState currentEntry = ref keyboard.Entries[currentIndex];
KeyboardState previousEntry = keyboard.Entries[previousIndex];
currentEntry.SampleTimestamp = previousEntry.SampleTimestamp + 1;
currentEntry.SampleTimestamp2 = previousEntry.SampleTimestamp2 + 1;
for (int i = 0; i < 8; ++i)
{
currentEntry.Keys[i] = (uint)keyState.Keys[i];
}
currentEntry.Modifier = (ulong)keyState.Modifier;
}
}
}