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Ryujinx/Ryujinx.Graphics/Shader/IntermediateRepresentation/Instruction.cs

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New shader translator implementation (#654) * Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
2019-04-18 00:57:08 +01:00
using System;
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
[Flags]
enum Instruction
{
Absolute = 1,
Add,
BitfieldExtractS32,
BitfieldExtractU32,
BitfieldInsert,
BitfieldReverse,
BitwiseAnd,
BitwiseExclusiveOr,
BitwiseNot,
BitwiseOr,
Branch,
BranchIfFalse,
BranchIfTrue,
Ceiling,
Clamp,
ClampU32,
CompareEqual,
CompareGreater,
CompareGreaterOrEqual,
CompareGreaterOrEqualU32,
CompareGreaterU32,
CompareLess,
CompareLessOrEqual,
CompareLessOrEqualU32,
CompareLessU32,
CompareNotEqual,
ConditionalSelect,
ConvertFPToS32,
ConvertS32ToFP,
ConvertU32ToFP,
Copy,
Cosine,
Discard,
Divide,
EmitVertex,
EndPrimitive,
ExponentB2,
Floor,
FusedMultiplyAdd,
IsNan,
LoadConstant,
LoadGlobal,
LoadLocal,
LogarithmB2,
LogicalAnd,
LogicalExclusiveOr,
LogicalNot,
LogicalOr,
LoopBreak,
LoopContinue,
MarkLabel,
Maximum,
MaximumU32,
Minimum,
MinimumU32,
Multiply,
Negate,
PackDouble2x32,
PackHalf2x16,
ReciprocalSquareRoot,
Return,
ShiftLeft,
ShiftRightS32,
ShiftRightU32,
Sine,
SquareRoot,
StoreGlobal,
StoreLocal,
Subtract,
TextureSample,
TextureSize,
Truncate,
UnpackDouble2x32,
UnpackHalf2x16,
Count,
FP = 1 << 16,
Mask = 0xffff
}
}