mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 20:46:01 +00:00
277 lines
8.9 KiB
C#
277 lines
8.9 KiB
C#
|
using OpenTK.Graphics.OpenGL;
|
||
|
using Ryujinx.Graphics.GAL;
|
||
|
using System;
|
||
|
using System.Numerics;
|
||
|
|
||
|
namespace Ryujinx.Graphics.OpenGL.Image
|
||
|
{
|
||
|
class TextureCopyMS
|
||
|
{
|
||
|
private const string ComputeShaderMSToNonMS = @"#version 450 core
|
||
|
|
||
|
layout (binding = 0, $FORMAT$) uniform uimage2DMS imgIn;
|
||
|
layout (binding = 1, $FORMAT$) uniform uimage2D imgOut;
|
||
|
|
||
|
layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
uvec2 coords = gl_GlobalInvocationID.xy;
|
||
|
ivec2 imageSz = imageSize(imgOut);
|
||
|
if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
int inSamples = imageSamples(imgIn);
|
||
|
int samplesInXLog2 = 0;
|
||
|
int samplesInYLog2 = 0;
|
||
|
switch (inSamples)
|
||
|
{
|
||
|
case 2:
|
||
|
samplesInXLog2 = 1;
|
||
|
break;
|
||
|
case 4:
|
||
|
samplesInXLog2 = 1;
|
||
|
samplesInYLog2 = 1;
|
||
|
break;
|
||
|
case 8:
|
||
|
samplesInXLog2 = 2;
|
||
|
samplesInYLog2 = 1;
|
||
|
break;
|
||
|
case 16:
|
||
|
samplesInXLog2 = 2;
|
||
|
samplesInYLog2 = 2;
|
||
|
break;
|
||
|
}
|
||
|
int samplesInX = 1 << samplesInXLog2;
|
||
|
int samplesInY = 1 << samplesInYLog2;
|
||
|
int sampleIdx = (int(coords.x) & (samplesInX - 1)) | ((int(coords.y) & (samplesInY - 1)) << samplesInXLog2);
|
||
|
uvec4 value = imageLoad(imgIn, ivec2(int(coords.x) >> samplesInXLog2, int(coords.y) >> samplesInYLog2), sampleIdx);
|
||
|
imageStore(imgOut, ivec2(coords), value);
|
||
|
}";
|
||
|
|
||
|
private const string ComputeShaderNonMSToMS = @"#version 450 core
|
||
|
|
||
|
layout (binding = 0, $FORMAT$) uniform uimage2D imgIn;
|
||
|
layout (binding = 1, $FORMAT$) uniform uimage2DMS imgOut;
|
||
|
|
||
|
layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
uvec2 coords = gl_GlobalInvocationID.xy;
|
||
|
ivec2 imageSz = imageSize(imgIn);
|
||
|
if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
int outSamples = imageSamples(imgOut);
|
||
|
int samplesInXLog2 = 0;
|
||
|
int samplesInYLog2 = 0;
|
||
|
switch (outSamples)
|
||
|
{
|
||
|
case 2:
|
||
|
samplesInXLog2 = 1;
|
||
|
break;
|
||
|
case 4:
|
||
|
samplesInXLog2 = 1;
|
||
|
samplesInYLog2 = 1;
|
||
|
break;
|
||
|
case 8:
|
||
|
samplesInXLog2 = 2;
|
||
|
samplesInYLog2 = 1;
|
||
|
break;
|
||
|
case 16:
|
||
|
samplesInXLog2 = 2;
|
||
|
samplesInYLog2 = 2;
|
||
|
break;
|
||
|
}
|
||
|
int samplesInX = 1 << samplesInXLog2;
|
||
|
int samplesInY = 1 << samplesInYLog2;
|
||
|
int sampleIdx = (int(coords.x) & (samplesInX - 1)) | ((int(coords.y) & (samplesInY - 1)) << samplesInXLog2);
|
||
|
uvec4 value = imageLoad(imgIn, ivec2(coords));
|
||
|
imageStore(imgOut, ivec2(int(coords.x) >> samplesInXLog2, int(coords.y) >> samplesInYLog2), sampleIdx, value);
|
||
|
}";
|
||
|
|
||
|
private readonly OpenGLRenderer _renderer;
|
||
|
private int[] _msToNonMSProgramHandles;
|
||
|
private int[] _nonMSToMSProgramHandles;
|
||
|
|
||
|
public TextureCopyMS(OpenGLRenderer renderer)
|
||
|
{
|
||
|
_renderer = renderer;
|
||
|
_msToNonMSProgramHandles = new int[5];
|
||
|
_nonMSToMSProgramHandles = new int[5];
|
||
|
}
|
||
|
|
||
|
public void CopyMSToNonMS(ITextureInfo src, ITextureInfo dst, int srcLayer, int dstLayer, int depth)
|
||
|
{
|
||
|
TextureCreateInfo srcInfo = src.Info;
|
||
|
TextureCreateInfo dstInfo = dst.Info;
|
||
|
|
||
|
int srcHandle = CreateViewIfNeeded(src);
|
||
|
int dstHandle = CreateViewIfNeeded(dst);
|
||
|
|
||
|
int dstWidth = dstInfo.Width;
|
||
|
int dstHeight = dstInfo.Height;
|
||
|
|
||
|
GL.UseProgram(GetMSToNonMSShader(srcInfo.BytesPerPixel));
|
||
|
|
||
|
for (int z = 0; z < depth; z++)
|
||
|
{
|
||
|
GL.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, TextureAccess.ReadOnly, GetFormat(srcInfo.BytesPerPixel));
|
||
|
GL.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, TextureAccess.WriteOnly, GetFormat(dstInfo.BytesPerPixel));
|
||
|
|
||
|
GL.DispatchCompute((dstWidth + 31) / 32, (dstHeight + 31) / 32, 1);
|
||
|
}
|
||
|
|
||
|
Pipeline pipeline = (Pipeline)_renderer.Pipeline;
|
||
|
|
||
|
pipeline.RestoreProgram();
|
||
|
pipeline.RestoreImages1And2();
|
||
|
|
||
|
DestroyViewIfNeeded(src, srcHandle);
|
||
|
DestroyViewIfNeeded(dst, dstHandle);
|
||
|
}
|
||
|
|
||
|
public void CopyNonMSToMS(ITextureInfo src, ITextureInfo dst, int srcLayer, int dstLayer, int depth)
|
||
|
{
|
||
|
TextureCreateInfo srcInfo = src.Info;
|
||
|
TextureCreateInfo dstInfo = dst.Info;
|
||
|
|
||
|
int srcHandle = CreateViewIfNeeded(src);
|
||
|
int dstHandle = CreateViewIfNeeded(dst);
|
||
|
|
||
|
int srcWidth = srcInfo.Width;
|
||
|
int srcHeight = srcInfo.Height;
|
||
|
|
||
|
GL.UseProgram(GetNonMSToMSShader(srcInfo.BytesPerPixel));
|
||
|
|
||
|
for (int z = 0; z < depth; z++)
|
||
|
{
|
||
|
GL.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, TextureAccess.ReadOnly, GetFormat(srcInfo.BytesPerPixel));
|
||
|
GL.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, TextureAccess.WriteOnly, GetFormat(dstInfo.BytesPerPixel));
|
||
|
|
||
|
GL.DispatchCompute((srcWidth + 31) / 32, (srcHeight + 31) / 32, 1);
|
||
|
}
|
||
|
|
||
|
Pipeline pipeline = (Pipeline)_renderer.Pipeline;
|
||
|
|
||
|
pipeline.RestoreProgram();
|
||
|
pipeline.RestoreImages1And2();
|
||
|
|
||
|
DestroyViewIfNeeded(src, srcHandle);
|
||
|
DestroyViewIfNeeded(dst, dstHandle);
|
||
|
}
|
||
|
|
||
|
private static SizedInternalFormat GetFormat(int bytesPerPixel)
|
||
|
{
|
||
|
return bytesPerPixel switch
|
||
|
{
|
||
|
1 => SizedInternalFormat.R8ui,
|
||
|
2 => SizedInternalFormat.R16ui,
|
||
|
4 => SizedInternalFormat.R32ui,
|
||
|
8 => SizedInternalFormat.Rg32ui,
|
||
|
16 => SizedInternalFormat.Rgba32ui,
|
||
|
_ => throw new ArgumentException($"Invalid bytes per pixel {bytesPerPixel}.")
|
||
|
};
|
||
|
}
|
||
|
|
||
|
private static int CreateViewIfNeeded(ITextureInfo texture)
|
||
|
{
|
||
|
// Binding sRGB textures as images doesn't work on NVIDIA,
|
||
|
// we need to create and bind a RGBA view for it to work.
|
||
|
if (texture.Info.Format == Format.R8G8B8A8Srgb)
|
||
|
{
|
||
|
int handle = GL.GenTexture();
|
||
|
|
||
|
GL.TextureView(
|
||
|
handle,
|
||
|
texture.Info.Target.Convert(),
|
||
|
texture.Storage.Handle,
|
||
|
PixelInternalFormat.Rgba8,
|
||
|
texture.FirstLevel,
|
||
|
1,
|
||
|
texture.FirstLayer,
|
||
|
texture.Info.GetLayers());
|
||
|
|
||
|
return handle;
|
||
|
}
|
||
|
|
||
|
return texture.Handle;
|
||
|
}
|
||
|
|
||
|
private static void DestroyViewIfNeeded(ITextureInfo info, int handle)
|
||
|
{
|
||
|
if (info.Handle != handle)
|
||
|
{
|
||
|
GL.DeleteTexture(handle);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private int GetMSToNonMSShader(int bytesPerPixel)
|
||
|
{
|
||
|
return GetShader(ComputeShaderMSToNonMS, _msToNonMSProgramHandles, bytesPerPixel);
|
||
|
}
|
||
|
|
||
|
private int GetNonMSToMSShader(int bytesPerPixel)
|
||
|
{
|
||
|
return GetShader(ComputeShaderNonMSToMS, _nonMSToMSProgramHandles, bytesPerPixel);
|
||
|
}
|
||
|
|
||
|
private int GetShader(string code, int[] programHandles, int bytesPerPixel)
|
||
|
{
|
||
|
int index = BitOperations.Log2((uint)bytesPerPixel);
|
||
|
|
||
|
if (programHandles[index] == 0)
|
||
|
{
|
||
|
int csHandle = GL.CreateShader(ShaderType.ComputeShader);
|
||
|
|
||
|
string format = new[] { "r8ui", "r16ui", "r32ui", "rg32ui", "rgba32ui" }[index];
|
||
|
|
||
|
GL.ShaderSource(csHandle, code.Replace("$FORMAT$", format));
|
||
|
GL.CompileShader(csHandle);
|
||
|
|
||
|
int programHandle = GL.CreateProgram();
|
||
|
|
||
|
GL.AttachShader(programHandle, csHandle);
|
||
|
GL.LinkProgram(programHandle);
|
||
|
GL.DetachShader(programHandle, csHandle);
|
||
|
GL.DeleteShader(csHandle);
|
||
|
|
||
|
GL.GetProgram(programHandle, GetProgramParameterName.LinkStatus, out int status);
|
||
|
|
||
|
if (status == 0)
|
||
|
{
|
||
|
throw new Exception(GL.GetProgramInfoLog(programHandle));
|
||
|
}
|
||
|
|
||
|
programHandles[index] = programHandle;
|
||
|
}
|
||
|
|
||
|
return programHandles[index];
|
||
|
}
|
||
|
|
||
|
public void Dispose()
|
||
|
{
|
||
|
for (int i = 0; i < _msToNonMSProgramHandles.Length; i++)
|
||
|
{
|
||
|
if (_msToNonMSProgramHandles[i] != 0)
|
||
|
{
|
||
|
GL.DeleteProgram(_msToNonMSProgramHandles[i]);
|
||
|
_msToNonMSProgramHandles[i] = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (int i = 0; i < _nonMSToMSProgramHandles.Length; i++)
|
||
|
{
|
||
|
if (_nonMSToMSProgramHandles[i] != 0)
|
||
|
{
|
||
|
GL.DeleteProgram(_nonMSToMSProgramHandles[i]);
|
||
|
_nonMSToMSProgramHandles[i] = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|