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Ryujinx/Ryujinx.HLE/HOS/Kernel/HleScheduler.cs

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using System;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
partial class KScheduler
{
private const int RoundRobinTimeQuantumMs = 10;
private int CurrentCore;
public bool MultiCoreScheduling { get; set; }
private HleCoreManager CoreManager;
private bool KeepPreempting;
public void ContextSwitch()
{
lock (CoreContexts)
{
if (MultiCoreScheduling)
{
int SelectedCount = 0;
for (int Core = 0; Core < KScheduler.CpuCoresCount; Core++)
{
KCoreContext CoreContext = CoreContexts[Core];
if (CoreContext.ContextSwitchNeeded && (CoreContext.CurrentThread?.Context.IsCurrentThread() ?? false))
{
CoreContext.ContextSwitch();
}
if (CoreContext.CurrentThread?.Context.IsCurrentThread() ?? false)
{
SelectedCount++;
}
}
if (SelectedCount == 0)
{
CoreManager.GetThread(Thread.CurrentThread).Reset();
}
else if (SelectedCount == 1)
{
CoreManager.GetThread(Thread.CurrentThread).Set();
}
else
{
throw new InvalidOperationException("Thread scheduled in more than one core!");
}
}
else
{
KThread CurrentThread = CoreContexts[CurrentCore].CurrentThread;
bool HasThreadExecuting = CurrentThread != null;
if (HasThreadExecuting)
{
//If this is not the thread that is currently executing, we need
//to request an interrupt to allow safely starting another thread.
if (!CurrentThread.Context.IsCurrentThread())
{
CurrentThread.Context.RequestInterrupt();
return;
}
CoreManager.GetThread(CurrentThread.Context.Work).Reset();
}
//Advance current core and try picking a thread,
//keep advancing if it is null.
for (int Core = 0; Core < 4; Core++)
{
CurrentCore = (CurrentCore + 1) % CpuCoresCount;
KCoreContext CoreContext = CoreContexts[CurrentCore];
CoreContext.UpdateCurrentThread();
if (CoreContext.CurrentThread != null)
{
CoreContext.CurrentThread.ClearExclusive();
CoreManager.GetThread(CoreContext.CurrentThread.Context.Work).Set();
CoreContext.CurrentThread.Context.Execute();
break;
}
}
//If nothing was running before, then we are on a "external"
//HLE thread, we don't need to wait.
if (!HasThreadExecuting)
{
return;
}
}
}
CoreManager.GetThread(Thread.CurrentThread).WaitOne();
}
private void PreemptCurrentThread()
{
//Preempts current thread every 10 milliseconds on a round-robin fashion,
//when multi core scheduling is disabled, to try ensuring that all threads
//gets a chance to run.
while (KeepPreempting)
{
lock (CoreContexts)
{
KThread CurrentThread = CoreContexts[CurrentCore].CurrentThread;
CurrentThread?.Context.RequestInterrupt();
}
PreemptThreads();
Thread.Sleep(RoundRobinTimeQuantumMs);
}
}
public void StopThread(KThread Thread)
{
Thread.Context.StopExecution();
CoreManager.GetThread(Thread.Context.Work).Set();
}
public void RemoveThread(KThread Thread)
{
CoreManager.RemoveThread(Thread.Context.Work);
}
}
}