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Ryujinx/Ryujinx.Ava/Ui/Applet/AvaloniaHostUiTheme.cs

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Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 12:30:15 +01:00
using Avalonia.Media;
using Ryujinx.Ava.Ui.Windows;
using Ryujinx.HLE.Ui;
using System;
namespace Ryujinx.Ava.Ui.Applet
{
class AvaloniaHostUiTheme : IHostUiTheme
{
public AvaloniaHostUiTheme(MainWindow parent)
{
FontFamily = OperatingSystem.IsWindows() && OperatingSystem.IsWindowsVersionAtLeast(10, 0, 22000, 0) ? "Segoe UI Variable" : parent.FontFamily.Name;
DefaultBackgroundColor = BrushToThemeColor(parent.Background);
DefaultForegroundColor = BrushToThemeColor(parent.Foreground);
DefaultBorderColor = BrushToThemeColor(parent.BorderBrush);
SelectionBackgroundColor = BrushToThemeColor(parent.SearchBox.SelectionBrush);
SelectionForegroundColor = BrushToThemeColor(parent.SearchBox.SelectionForegroundBrush);
}
public string FontFamily { get; }
public ThemeColor DefaultBackgroundColor { get; }
public ThemeColor DefaultForegroundColor { get; }
public ThemeColor DefaultBorderColor { get; }
public ThemeColor SelectionBackgroundColor { get; }
public ThemeColor SelectionForegroundColor { get; }
private ThemeColor BrushToThemeColor(IBrush brush)
{
if (brush is SolidColorBrush solidColor)
{
return new ThemeColor((float)solidColor.Color.A / 255,
(float)solidColor.Color.R / 255,
(float)solidColor.Color.G / 255,
(float)solidColor.Color.B / 255);
}
else
{
return new ThemeColor();
}
}
}
}