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https://github.com/Ryujinx/Ryujinx.git
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127 lines
4.3 KiB
C#
127 lines
4.3 KiB
C#
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//
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// Copyright (c) 2019-2020 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Parameter.Sink;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Server.Sink
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{
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/// <summary>
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/// Server information for a circular buffer sink.
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/// </summary>
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public class CircularBufferSink : BaseSink
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{
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/// <summary>
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/// The circular buffer parameter.
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/// </summary>
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public CircularBufferParameter Parameter;
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/// <summary>
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/// The last written data offset on the circular buffer.
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/// </summary>
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private uint _lastWrittenOffset;
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/// <summary>
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/// THe previous written offset of the circular buffer.
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/// </summary>
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private uint _oldWrittenOffset;
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/// <summary>
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/// The current offset to write data on the circular buffer.
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/// </summary>
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public uint CurrentWriteOffset { get; private set; }
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/// <summary>
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/// The <see cref="AddressInfo"/> of the circular buffer.
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/// </summary>
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public AddressInfo CircularBufferAddressInfo;
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public CircularBufferSink()
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{
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CircularBufferAddressInfo = AddressInfo.Create();
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}
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public override SinkType TargetSinkType => SinkType.CircularBuffer;
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public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
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{
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errorInfo = new BehaviourParameter.ErrorInfo();
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outStatus = new SinkOutStatus();
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Debug.Assert(IsTypeValid(ref parameter));
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ref CircularBufferParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, CircularBufferParameter>(parameter.SpecificData)[0];
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if (parameter.IsUsed != IsUsed || ShouldSkip)
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{
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UpdateStandardParameter(ref parameter);
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if (parameter.IsUsed)
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{
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Debug.Assert(CircularBufferAddressInfo.CpuAddress == 0);
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Debug.Assert(CircularBufferAddressInfo.GetReference(false) == 0);
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ShouldSkip = !mapper.TryAttachBuffer(out errorInfo, ref CircularBufferAddressInfo, inputDeviceParameter.BufferAddress, inputDeviceParameter.BufferSize);
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}
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else
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{
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Debug.Assert(CircularBufferAddressInfo.CpuAddress != 0);
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Debug.Assert(CircularBufferAddressInfo.GetReference(false) != 0);
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}
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Parameter = inputDeviceParameter;
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}
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outStatus.LastWrittenOffset = _lastWrittenOffset;
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}
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public override void UpdateForCommandGeneration()
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{
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Debug.Assert(Type == TargetSinkType);
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if (IsUsed)
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{
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uint frameSize = RendererConstants.TargetSampleSize * Parameter.SampleCount * Parameter.InputCount;
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_lastWrittenOffset = _oldWrittenOffset;
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_oldWrittenOffset = CurrentWriteOffset;
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CurrentWriteOffset += frameSize;
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if (Parameter.BufferSize > 0)
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{
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CurrentWriteOffset %= Parameter.BufferSize;
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}
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}
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}
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public override void CleanUp()
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{
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CircularBufferAddressInfo = AddressInfo.Create();
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_lastWrittenOffset = 0;
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_oldWrittenOffset = 0;
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CurrentWriteOffset = 0;
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base.CleanUp();
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}
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}
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}
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