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Ryujinx/ChocolArm64/Decoder/AOpCodeSimdFmov.cs

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2018-02-04 23:08:20 +00:00
using ChocolArm64.Instruction;
namespace ChocolArm64.Decoder
{
class AOpCodeSimdFmov : AOpCode, IAOpCodeSimd
{
public int Rd { get; private set; }
public long Imm { get; private set; }
public int Size { get; private set; }
public AOpCodeSimdFmov(AInst Inst, long Position, int OpCode) : base(Inst, Position, OpCode)
2018-02-04 23:08:20 +00:00
{
int Imm5 = (OpCode >> 5) & 0x1f;
int Type = (OpCode >> 22) & 0x3;
if (Imm5 != 0b00000 || Type > 1)
{
Emitter = AInstEmit.Und;
return;
}
Size = Type;
long Imm;
Rd = (OpCode >> 0) & 0x1f;
Imm = (OpCode >> 13) & 0xff;
this.Imm = ADecoderHelper.DecodeImm8Float(Imm, Type);
}
}
}