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Ryujinx/Ryujinx.Cpu/ICpuEngine.cs

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using ARMeilleure.Memory;
namespace Ryujinx.Cpu
{
/// <summary>
/// CPU execution engine interface.
/// </summary>
public interface ICpuEngine
{
/// <summary>
/// Creates a new CPU context that can be used to run code for multiple threads sharing an address space.
/// </summary>
/// <param name="memoryManager">Memory manager for the address space of the context</param>
/// <param name="for64Bit">Indicates if the context will be used to run 64-bit or 32-bit Arm code</param>
/// <returns>CPU context</returns>
ICpuContext CreateCpuContext(IMemoryManager memoryManager, bool for64Bit);
}
}