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Ryujinx/ChocolArm64/State/AVec.cs

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C#
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2018-02-04 23:08:20 +00:00
using System;
using System.Runtime.InteropServices;
namespace ChocolArm64.State
{
[StructLayout(LayoutKind.Explicit, Size = 16)]
public struct AVec
{
[FieldOffset(0x0)] public byte B0;
[FieldOffset(0x1)] public byte B1;
[FieldOffset(0x2)] public byte B2;
[FieldOffset(0x3)] public byte B3;
[FieldOffset(0x4)] public byte B4;
[FieldOffset(0x5)] public byte B5;
[FieldOffset(0x6)] public byte B6;
[FieldOffset(0x7)] public byte B7;
[FieldOffset(0x8)] public byte B8;
[FieldOffset(0x9)] public byte B9;
[FieldOffset(0xa)] public byte B10;
[FieldOffset(0xb)] public byte B11;
[FieldOffset(0xc)] public byte B12;
[FieldOffset(0xd)] public byte B13;
[FieldOffset(0xe)] public byte B14;
[FieldOffset(0xf)] public byte B15;
[FieldOffset(0x0)] public ushort H0;
[FieldOffset(0x2)] public ushort H1;
[FieldOffset(0x4)] public ushort H2;
[FieldOffset(0x6)] public ushort H3;
[FieldOffset(0x8)] public ushort H4;
[FieldOffset(0xa)] public ushort H5;
[FieldOffset(0xc)] public ushort H6;
[FieldOffset(0xe)] public ushort H7;
[FieldOffset(0x0)] public uint W0;
[FieldOffset(0x4)] public uint W1;
[FieldOffset(0x8)] public uint W2;
[FieldOffset(0xc)] public uint W3;
[FieldOffset(0x0)] public float S0;
[FieldOffset(0x4)] public float S1;
[FieldOffset(0x8)] public float S2;
[FieldOffset(0xc)] public float S3;
[FieldOffset(0x0)] public ulong X0;
[FieldOffset(0x8)] public ulong X1;
[FieldOffset(0x0)] public double D0;
[FieldOffset(0x8)] public double D1;
public byte ExtractByte(int Index)
{
switch (Index)
{
case 0: return B0;
case 1: return B1;
case 2: return B2;
case 3: return B3;
case 4: return B4;
case 5: return B5;
case 6: return B6;
case 7: return B7;
case 8: return B8;
case 9: return B9;
case 10: return B10;
case 11: return B11;
case 12: return B12;
case 13: return B13;
case 14: return B14;
case 15: return B15;
}
throw new ArgumentOutOfRangeException(nameof(Index));
}
public ushort ExtractUInt16(int Index)
{
switch (Index)
{
case 0: return H0;
case 1: return H1;
case 2: return H2;
case 3: return H3;
case 4: return H4;
case 5: return H5;
case 6: return H6;
case 7: return H7;
}
throw new ArgumentOutOfRangeException(nameof(Index));
}
public uint ExtractUInt32(int Index)
{
switch (Index)
{
case 0: return W0;
case 1: return W1;
case 2: return W2;
case 3: return W3;
}
throw new ArgumentOutOfRangeException(nameof(Index));
}
public float ExtractSingle(int Index)
{
switch (Index)
{
case 0: return S0;
case 1: return S1;
case 2: return S2;
case 3: return S3;
}
throw new ArgumentOutOfRangeException(nameof(Index));
}
public ulong ExtractUInt64(int Index)
{
switch (Index)
{
case 0: return X0;
case 1: return X1;
}
throw new ArgumentOutOfRangeException(nameof(Index));
}
public double ExtractDouble(int Index)
{
switch (Index)
{
case 0: return D0;
case 1: return D1;
}
throw new ArgumentOutOfRangeException(nameof(Index));
}
public static AVec InsertByte(AVec Vec, int Index, byte Value)
{
switch (Index)
{
case 0: Vec.B0 = Value; break;
case 1: Vec.B1 = Value; break;
case 2: Vec.B2 = Value; break;
case 3: Vec.B3 = Value; break;
case 4: Vec.B4 = Value; break;
case 5: Vec.B5 = Value; break;
case 6: Vec.B6 = Value; break;
case 7: Vec.B7 = Value; break;
case 8: Vec.B8 = Value; break;
case 9: Vec.B9 = Value; break;
case 10: Vec.B10 = Value; break;
case 11: Vec.B11 = Value; break;
case 12: Vec.B12 = Value; break;
case 13: Vec.B13 = Value; break;
case 14: Vec.B14 = Value; break;
case 15: Vec.B15 = Value; break;
default: throw new ArgumentOutOfRangeException(nameof(Index));
}
return Vec;
}
public static AVec InsertUInt16(AVec Vec, int Index, ushort Value)
{
switch (Index)
{
case 0: Vec.H0 = Value; break;
case 1: Vec.H1 = Value; break;
case 2: Vec.H2 = Value; break;
case 3: Vec.H3 = Value; break;
case 4: Vec.H4 = Value; break;
case 5: Vec.H5 = Value; break;
case 6: Vec.H6 = Value; break;
case 7: Vec.H7 = Value; break;
default: throw new ArgumentOutOfRangeException(nameof(Index));
}
return Vec;
}
public static AVec InsertUInt32(AVec Vec, int Index, uint Value)
{
switch (Index)
{
case 0: Vec.W0 = Value; break;
case 1: Vec.W1 = Value; break;
case 2: Vec.W2 = Value; break;
case 3: Vec.W3 = Value; break;
default: throw new ArgumentOutOfRangeException(nameof(Index));
}
return Vec;
}
public static AVec InsertSingle(AVec Vec, int Index, float Value)
{
switch (Index)
{
case 0: Vec.S0 = Value; break;
case 1: Vec.S1 = Value; break;
case 2: Vec.S2 = Value; break;
case 3: Vec.S3 = Value; break;
default: throw new ArgumentOutOfRangeException(nameof(Index));
}
return Vec;
}
public static AVec InsertUInt64(AVec Vec, int Index, ulong Value)
{
switch (Index)
{
case 0: Vec.X0 = Value; break;
case 1: Vec.X1 = Value; break;
default: throw new ArgumentOutOfRangeException(nameof(Index));
}
return Vec;
}
public static AVec InsertDouble(AVec Vec, int Index, double Value)
{
switch (Index)
{
case 0: Vec.D0 = Value; break;
case 1: Vec.D1 = Value; break;
default: throw new ArgumentOutOfRangeException(nameof(Index));
}
return Vec;
}
}
}