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Ryujinx/ChocolArm64/Translation/ILBlock.cs

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using System.Collections.Generic;
namespace ChocolArm64.Translation
{
class ILBlock : IILEmit
{
public long IntInputs { get; private set; }
public long IntOutputs { get; private set; }
public long IntAwOutputs { get; private set; }
public long VecInputs { get; private set; }
public long VecOutputs { get; private set; }
public long VecAwOutputs { get; private set; }
public bool HasStateStore { get; private set; }
public List<IILEmit> IlEmitters { get; private set; }
public ILBlock Next { get; set; }
public ILBlock Branch { get; set; }
public ILBlock()
{
IlEmitters = new List<IILEmit>();
}
public void Add(IILEmit ilEmitter)
{
if (ilEmitter is ILBarrier)
{
//Those barriers are used to separate the groups of CIL
//opcodes emitted by each ARM instruction.
//We can only consider the new outputs for doing input elimination
//after all the CIL opcodes used by the instruction being emitted.
IntAwOutputs = IntOutputs;
VecAwOutputs = VecOutputs;
}
else if (ilEmitter is IlOpCodeLoad ld && ILEmitter.IsRegIndex(ld.Index))
{
switch (ld.IoType)
{
case IoType.Flag: IntInputs |= ((1L << ld.Index) << 32) & ~IntAwOutputs; break;
case IoType.Int: IntInputs |= (1L << ld.Index) & ~IntAwOutputs; break;
case IoType.Vector: VecInputs |= (1L << ld.Index) & ~VecAwOutputs; break;
}
}
else if (ilEmitter is IlOpCodeStore st)
{
if (ILEmitter.IsRegIndex(st.Index))
{
switch (st.IoType)
{
case IoType.Flag: IntOutputs |= (1L << st.Index) << 32; break;
case IoType.Int: IntOutputs |= 1L << st.Index; break;
case IoType.Vector: VecOutputs |= 1L << st.Index; break;
}
}
if (st.IoType == IoType.Fields)
{
HasStateStore = true;
}
}
IlEmitters.Add(ilEmitter);
}
public void Emit(ILEmitter context)
{
foreach (IILEmit ilEmitter in IlEmitters)
{
ilEmitter.Emit(context);
}
}
}
}