mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-25 03:26:01 +00:00
41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
|
using OpenTK.Graphics.OpenGL;
|
|||
|
using System;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.OpenGL.Effects
|
|||
|
{
|
|||
|
internal static class ShaderHelper
|
|||
|
{
|
|||
|
public static int CompileProgram(string shaderCode, ShaderType shaderType)
|
|||
|
{
|
|||
|
var shader = GL.CreateShader(shaderType);
|
|||
|
GL.ShaderSource(shader, shaderCode);
|
|||
|
GL.CompileShader(shader);
|
|||
|
|
|||
|
var program = GL.CreateProgram();
|
|||
|
GL.AttachShader(program, shader);
|
|||
|
GL.LinkProgram(program);
|
|||
|
|
|||
|
GL.DetachShader(program, shader);
|
|||
|
GL.DeleteShader(shader);
|
|||
|
|
|||
|
return program;
|
|||
|
}
|
|||
|
|
|||
|
public static int CompileProgram(string[] shaders, ShaderType shaderType)
|
|||
|
{
|
|||
|
var shader = GL.CreateShader(shaderType);
|
|||
|
GL.ShaderSource(shader, shaders.Length, shaders, (int[])null);
|
|||
|
GL.CompileShader(shader);
|
|||
|
|
|||
|
var program = GL.CreateProgram();
|
|||
|
GL.AttachShader(program, shader);
|
|||
|
GL.LinkProgram(program);
|
|||
|
|
|||
|
GL.DetachShader(program, shader);
|
|||
|
GL.DeleteShader(shader);
|
|||
|
|
|||
|
return program;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|