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Ryujinx/Ryujinx.Memory/WindowsShared/EmulatedSharedMemoryWindows.cs

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POWER - Performance Optimizations With Extensive Ramifications (#2286) * Refactoring of KMemoryManager class * Replace some trivial uses of DRAM address with VA * Get rid of GetDramAddressFromVa * Abstracting more operations on derived page table class * Run auto-format on KPageTableBase * Managed to make TryConvertVaToPa private, few uses remains now * Implement guest physical pages ref counting, remove manual freeing * Make DoMmuOperation private and call new abstract methods only from the base class * Pass pages count rather than size on Map/UnmapMemory * Change memory managers to take host pointers * Fix a guest memory leak and simplify KPageTable * Expose new methods for host range query and mapping * Some refactoring of MapPagesFromClientProcess to allow proper page ref counting and mapping without KPageLists * Remove more uses of AddVaRangeToPageList, now only one remains (shared memory page checking) * Add a SharedMemoryStorage class, will be useful for host mapping * Sayonara AddVaRangeToPageList, you served us well * Start to implement host memory mapping (WIP) * Support memory tracking through host exception handling * Fix some access violations from HLE service guest memory access and CPU * Fix memory tracking * Fix mapping list bugs, including a race and a error adding mapping ranges * Simple page table for memory tracking * Simple "volatile" region handle mode * Update UBOs directly (experimental, rough) * Fix the overlap check * Only set non-modified buffers as volatile * Fix some memory tracking issues * Fix possible race in MapBufferFromClientProcess (block list updates were not locked) * Write uniform update to memory immediately, only defer the buffer set. * Fix some memory tracking issues * Pass correct pages count on shared memory unmap * Armeilleure Signal Handler v1 + Unix changes Unix currently behaves like windows, rather than remapping physical * Actually check if the host platform is unix * Fix decommit on linux. * Implement windows 10 placeholder shared memory, fix a buffer issue. * Make PTC version something that will never match with master * Remove testing variable for block count * Add reference count for memory manager, fix dispose Can still deadlock with OpenAL * Add address validation, use page table for mapped check, add docs Might clean up the page table traversing routines. * Implement batched mapping/tracking. * Move documentation, fix tests. * Cleanup uniform buffer update stuff. * Remove unnecessary assignment. * Add unsafe host mapped memory switch On by default. Would be good to turn this off for untrusted code (homebrew, exefs mods) and give the user the option to turn it on manually, though that requires some UI work. * Remove C# exception handlers They have issues due to current .NET limitations, so the meilleure one fully replaces them for now. * Fix MapPhysicalMemory on the software MemoryManager. * Null check for GetHostAddress, docs * Add configuration for setting memory manager mode (not in UI yet) * Add config to UI * Fix type mismatch on Unix signal handler code emit * Fix 6GB DRAM mode. The size can be greater than `uint.MaxValue` when the DRAM is >4GB. * Address some feedback. * More detailed error if backing memory cannot be mapped. * SetLastError on all OS functions for consistency * Force pages dirty with UBO update instead of setting them directly. Seems to be much faster across a few games. Need retesting. * Rebase, configuration rework, fix mem tracking regression * Fix race in FreePages * Set memory managers null after decrementing ref count * Remove readonly keyword, as this is now modified. * Use a local variable for the signal handler rather than a register. * Fix bug with buffer resize, and index/uniform buffer binding. Should fix flickering in games. * Add InvalidAccessHandler to MemoryTracking Doesn't do anything yet * Call invalid access handler on unmapped read/write. Same rules as the regular memory manager. * Make unsafe mapped memory its own MemoryManagerType * Move FlushUboDirty into UpdateState. * Buffer dirty cache, rather than ubo cache Much cleaner, may be reusable for Inline2Memory updates. * This doesn't return anything anymore. * Add sigaction remove methods, correct a few function signatures. * Return empty list of physical regions for size 0. * Also on AddressSpaceManager Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-24 21:52:44 +01:00
using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
namespace Ryujinx.Memory.WindowsShared
{
class EmulatedSharedMemoryWindows : IDisposable
{
private static readonly IntPtr InvalidHandleValue = new IntPtr(-1);
private static readonly IntPtr CurrentProcessHandle = new IntPtr(-1);
public const int MappingBits = 16; // Windows 64kb granularity.
public const ulong MappingGranularity = 1 << MappingBits;
public const ulong MappingMask = MappingGranularity - 1;
public const ulong BackingSize32GB = 32UL * 1024UL * 1024UL * 1024UL; // Reasonable max size of 32GB.
private class SharedMemoryMapping : INonOverlappingRange
{
public ulong Address { get; }
public ulong Size { get; private set; }
public ulong EndAddress { get; private set; }
public List<int> Blocks;
public SharedMemoryMapping(ulong address, ulong size, List<int> blocks = null)
{
Address = address;
Size = size;
EndAddress = address + size;
Blocks = blocks ?? new List<int>();
}
public bool OverlapsWith(ulong address, ulong size)
{
return Address < address + size && address < EndAddress;
}
public void ExtendTo(ulong endAddress, RangeList<SharedMemoryMapping> list)
POWER - Performance Optimizations With Extensive Ramifications (#2286) * Refactoring of KMemoryManager class * Replace some trivial uses of DRAM address with VA * Get rid of GetDramAddressFromVa * Abstracting more operations on derived page table class * Run auto-format on KPageTableBase * Managed to make TryConvertVaToPa private, few uses remains now * Implement guest physical pages ref counting, remove manual freeing * Make DoMmuOperation private and call new abstract methods only from the base class * Pass pages count rather than size on Map/UnmapMemory * Change memory managers to take host pointers * Fix a guest memory leak and simplify KPageTable * Expose new methods for host range query and mapping * Some refactoring of MapPagesFromClientProcess to allow proper page ref counting and mapping without KPageLists * Remove more uses of AddVaRangeToPageList, now only one remains (shared memory page checking) * Add a SharedMemoryStorage class, will be useful for host mapping * Sayonara AddVaRangeToPageList, you served us well * Start to implement host memory mapping (WIP) * Support memory tracking through host exception handling * Fix some access violations from HLE service guest memory access and CPU * Fix memory tracking * Fix mapping list bugs, including a race and a error adding mapping ranges * Simple page table for memory tracking * Simple "volatile" region handle mode * Update UBOs directly (experimental, rough) * Fix the overlap check * Only set non-modified buffers as volatile * Fix some memory tracking issues * Fix possible race in MapBufferFromClientProcess (block list updates were not locked) * Write uniform update to memory immediately, only defer the buffer set. * Fix some memory tracking issues * Pass correct pages count on shared memory unmap * Armeilleure Signal Handler v1 + Unix changes Unix currently behaves like windows, rather than remapping physical * Actually check if the host platform is unix * Fix decommit on linux. * Implement windows 10 placeholder shared memory, fix a buffer issue. * Make PTC version something that will never match with master * Remove testing variable for block count * Add reference count for memory manager, fix dispose Can still deadlock with OpenAL * Add address validation, use page table for mapped check, add docs Might clean up the page table traversing routines. * Implement batched mapping/tracking. * Move documentation, fix tests. * Cleanup uniform buffer update stuff. * Remove unnecessary assignment. * Add unsafe host mapped memory switch On by default. Would be good to turn this off for untrusted code (homebrew, exefs mods) and give the user the option to turn it on manually, though that requires some UI work. * Remove C# exception handlers They have issues due to current .NET limitations, so the meilleure one fully replaces them for now. * Fix MapPhysicalMemory on the software MemoryManager. * Null check for GetHostAddress, docs * Add configuration for setting memory manager mode (not in UI yet) * Add config to UI * Fix type mismatch on Unix signal handler code emit * Fix 6GB DRAM mode. The size can be greater than `uint.MaxValue` when the DRAM is >4GB. * Address some feedback. * More detailed error if backing memory cannot be mapped. * SetLastError on all OS functions for consistency * Force pages dirty with UBO update instead of setting them directly. Seems to be much faster across a few games. Need retesting. * Rebase, configuration rework, fix mem tracking regression * Fix race in FreePages * Set memory managers null after decrementing ref count * Remove readonly keyword, as this is now modified. * Use a local variable for the signal handler rather than a register. * Fix bug with buffer resize, and index/uniform buffer binding. Should fix flickering in games. * Add InvalidAccessHandler to MemoryTracking Doesn't do anything yet * Call invalid access handler on unmapped read/write. Same rules as the regular memory manager. * Make unsafe mapped memory its own MemoryManagerType * Move FlushUboDirty into UpdateState. * Buffer dirty cache, rather than ubo cache Much cleaner, may be reusable for Inline2Memory updates. * This doesn't return anything anymore. * Add sigaction remove methods, correct a few function signatures. * Return empty list of physical regions for size 0. * Also on AddressSpaceManager Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-24 21:52:44 +01:00
{
EndAddress = endAddress;
Size = endAddress - Address;
list.UpdateEndAddress(this);
POWER - Performance Optimizations With Extensive Ramifications (#2286) * Refactoring of KMemoryManager class * Replace some trivial uses of DRAM address with VA * Get rid of GetDramAddressFromVa * Abstracting more operations on derived page table class * Run auto-format on KPageTableBase * Managed to make TryConvertVaToPa private, few uses remains now * Implement guest physical pages ref counting, remove manual freeing * Make DoMmuOperation private and call new abstract methods only from the base class * Pass pages count rather than size on Map/UnmapMemory * Change memory managers to take host pointers * Fix a guest memory leak and simplify KPageTable * Expose new methods for host range query and mapping * Some refactoring of MapPagesFromClientProcess to allow proper page ref counting and mapping without KPageLists * Remove more uses of AddVaRangeToPageList, now only one remains (shared memory page checking) * Add a SharedMemoryStorage class, will be useful for host mapping * Sayonara AddVaRangeToPageList, you served us well * Start to implement host memory mapping (WIP) * Support memory tracking through host exception handling * Fix some access violations from HLE service guest memory access and CPU * Fix memory tracking * Fix mapping list bugs, including a race and a error adding mapping ranges * Simple page table for memory tracking * Simple "volatile" region handle mode * Update UBOs directly (experimental, rough) * Fix the overlap check * Only set non-modified buffers as volatile * Fix some memory tracking issues * Fix possible race in MapBufferFromClientProcess (block list updates were not locked) * Write uniform update to memory immediately, only defer the buffer set. * Fix some memory tracking issues * Pass correct pages count on shared memory unmap * Armeilleure Signal Handler v1 + Unix changes Unix currently behaves like windows, rather than remapping physical * Actually check if the host platform is unix * Fix decommit on linux. * Implement windows 10 placeholder shared memory, fix a buffer issue. * Make PTC version something that will never match with master * Remove testing variable for block count * Add reference count for memory manager, fix dispose Can still deadlock with OpenAL * Add address validation, use page table for mapped check, add docs Might clean up the page table traversing routines. * Implement batched mapping/tracking. * Move documentation, fix tests. * Cleanup uniform buffer update stuff. * Remove unnecessary assignment. * Add unsafe host mapped memory switch On by default. Would be good to turn this off for untrusted code (homebrew, exefs mods) and give the user the option to turn it on manually, though that requires some UI work. * Remove C# exception handlers They have issues due to current .NET limitations, so the meilleure one fully replaces them for now. * Fix MapPhysicalMemory on the software MemoryManager. * Null check for GetHostAddress, docs * Add configuration for setting memory manager mode (not in UI yet) * Add config to UI * Fix type mismatch on Unix signal handler code emit * Fix 6GB DRAM mode. The size can be greater than `uint.MaxValue` when the DRAM is >4GB. * Address some feedback. * More detailed error if backing memory cannot be mapped. * SetLastError on all OS functions for consistency * Force pages dirty with UBO update instead of setting them directly. Seems to be much faster across a few games. Need retesting. * Rebase, configuration rework, fix mem tracking regression * Fix race in FreePages * Set memory managers null after decrementing ref count * Remove readonly keyword, as this is now modified. * Use a local variable for the signal handler rather than a register. * Fix bug with buffer resize, and index/uniform buffer binding. Should fix flickering in games. * Add InvalidAccessHandler to MemoryTracking Doesn't do anything yet * Call invalid access handler on unmapped read/write. Same rules as the regular memory manager. * Make unsafe mapped memory its own MemoryManagerType * Move FlushUboDirty into UpdateState. * Buffer dirty cache, rather than ubo cache Much cleaner, may be reusable for Inline2Memory updates. * This doesn't return anything anymore. * Add sigaction remove methods, correct a few function signatures. * Return empty list of physical regions for size 0. * Also on AddressSpaceManager Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-24 21:52:44 +01:00
}
public void AddBlocks(IEnumerable<int> blocks)
{
if (Blocks.Count > 0 && blocks.Count() > 0 && Blocks.Last() == blocks.First())
{
Blocks.AddRange(blocks.Skip(1));
}
else
{
Blocks.AddRange(blocks);
}
}
public INonOverlappingRange Split(ulong splitAddress)
{
SharedMemoryMapping newRegion = new SharedMemoryMapping(splitAddress, EndAddress - splitAddress);
int end = (int)((EndAddress + MappingMask) >> MappingBits);
int start = (int)(Address >> MappingBits);
Size = splitAddress - Address;
EndAddress = splitAddress;
int splitEndBlock = (int)((splitAddress + MappingMask) >> MappingBits);
int splitStartBlock = (int)(splitAddress >> MappingBits);
newRegion.AddBlocks(Blocks.Skip(splitStartBlock - start));
Blocks.RemoveRange(splitEndBlock - start, end - splitEndBlock);
return newRegion;
}
}
[DllImport("kernel32.dll", SetLastError = true)]
private static extern IntPtr CreateFileMapping(
IntPtr hFile,
IntPtr lpFileMappingAttributes,
FileMapProtection flProtect,
uint dwMaximumSizeHigh,
uint dwMaximumSizeLow,
[MarshalAs(UnmanagedType.LPWStr)] string lpName);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool CloseHandle(IntPtr hObject);
[DllImport("KernelBase.dll", SetLastError = true)]
private static extern IntPtr VirtualAlloc2(
IntPtr process,
IntPtr lpAddress,
IntPtr dwSize,
AllocationType flAllocationType,
MemoryProtection flProtect,
IntPtr extendedParameters,
ulong parameterCount);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool VirtualFree(IntPtr lpAddress, IntPtr dwSize, AllocationType dwFreeType);
[DllImport("KernelBase.dll", SetLastError = true)]
private static extern IntPtr MapViewOfFile3(
IntPtr hFileMappingObject,
IntPtr process,
IntPtr baseAddress,
ulong offset,
IntPtr dwNumberOfBytesToMap,
ulong allocationType,
MemoryProtection dwDesiredAccess,
IntPtr extendedParameters,
ulong parameterCount);
[DllImport("KernelBase.dll", SetLastError = true)]
private static extern bool UnmapViewOfFile2(IntPtr process, IntPtr lpBaseAddress, ulong unmapFlags);
private ulong _size;
private object _lock = new object();
private ulong _backingSize;
private IntPtr _backingMemHandle;
private int _backingEnd;
private int _backingAllocated;
private Queue<int> _backingFreeList;
private List<ulong> _mappedBases;
private RangeList<SharedMemoryMapping> _mappings;
private SharedMemoryMapping[] _foundMappings = new SharedMemoryMapping[32];
private PlaceholderList _placeholders;
public EmulatedSharedMemoryWindows(ulong size)
{
ulong backingSize = BackingSize32GB;
_size = size;
_backingSize = backingSize;
_backingMemHandle = CreateFileMapping(
InvalidHandleValue,
IntPtr.Zero,
FileMapProtection.PageReadWrite | FileMapProtection.SectionReserve,
(uint)(backingSize >> 32),
(uint)backingSize,
null);
if (_backingMemHandle == IntPtr.Zero)
{
throw new OutOfMemoryException();
}
_backingFreeList = new Queue<int>();
_mappings = new RangeList<SharedMemoryMapping>();
_mappedBases = new List<ulong>();
_placeholders = new PlaceholderList(size >> MappingBits);
}
private (ulong granularStart, ulong granularEnd) GetAlignedRange(ulong address, ulong size)
{
return (address & (~MappingMask), (address + size + MappingMask) & (~MappingMask));
}
private void Commit(ulong address, ulong size)
{
(ulong granularStart, ulong granularEnd) = GetAlignedRange(address, size);
ulong endAddress = address + size;
lock (_lock)
{
// Search a bit before and after the new mapping.
// When adding our new mapping, we may need to join an existing mapping into our new mapping (or in some cases, to the other side!)
ulong searchStart = granularStart == 0 ? 0 : (granularStart - 1);
int mappingCount = _mappings.FindOverlapsNonOverlapping(searchStart, (granularEnd - searchStart) + 1, ref _foundMappings);
int first = -1;
int last = -1;
SharedMemoryMapping startOverlap = null;
SharedMemoryMapping endOverlap = null;
int lastIndex = (int)(address >> MappingBits);
int endIndex = (int)((endAddress + MappingMask) >> MappingBits);
int firstBlock = -1;
int endBlock = -1;
for (int i = 0; i < mappingCount; i++)
{
SharedMemoryMapping mapping = _foundMappings[i];
if (mapping.Address < address)
{
if (mapping.EndAddress >= address)
{
startOverlap = mapping;
}
if ((int)((mapping.EndAddress - 1) >> MappingBits) == lastIndex)
{
lastIndex = (int)((mapping.EndAddress + MappingMask) >> MappingBits);
firstBlock = mapping.Blocks.Last();
}
}
if (mapping.EndAddress > endAddress)
{
if (mapping.Address <= endAddress)
{
endOverlap = mapping;
}
if ((int)((mapping.Address) >> MappingBits) + 1 == endIndex)
{
endIndex = (int)((mapping.Address) >> MappingBits);
endBlock = mapping.Blocks.First();
}
}
if (mapping.OverlapsWith(address, size))
{
if (first == -1)
{
first = i;
}
last = i;
}
}
if (startOverlap == endOverlap && startOverlap != null)
{
// Already fully committed.
return;
}
var blocks = new List<int>();
int lastBlock = -1;
if (firstBlock != -1)
{
blocks.Add(firstBlock);
lastBlock = firstBlock;
}
bool hasMapped = false;
Action map = () =>
{
if (!hasMapped)
{
_placeholders.EnsurePlaceholders(address >> MappingBits, (granularEnd - granularStart) >> MappingBits, SplitPlaceholder);
hasMapped = true;
}
// There's a gap between this index and the last. Allocate blocks to fill it.
blocks.Add(MapBackingBlock(MappingGranularity * (ulong)lastIndex++));
};
if (first != -1)
{
for (int i = first; i <= last; i++)
{
SharedMemoryMapping mapping = _foundMappings[i];
int mapIndex = (int)(mapping.Address >> MappingBits);
while (lastIndex < mapIndex)
{
map();
}
if (lastBlock == mapping.Blocks[0])
{
blocks.AddRange(mapping.Blocks.Skip(1));
}
else
{
blocks.AddRange(mapping.Blocks);
}
lastIndex = (int)((mapping.EndAddress - 1) >> MappingBits) + 1;
}
}
while (lastIndex < endIndex)
{
map();
}
if (endBlock != -1 && endBlock != lastBlock)
{
blocks.Add(endBlock);
}
if (startOverlap != null && endOverlap != null)
{
// Both sides should be coalesced. Extend the start overlap to contain the end overlap, and add together their blocks.
_mappings.Remove(endOverlap);
startOverlap.ExtendTo(endOverlap.EndAddress, _mappings);
POWER - Performance Optimizations With Extensive Ramifications (#2286) * Refactoring of KMemoryManager class * Replace some trivial uses of DRAM address with VA * Get rid of GetDramAddressFromVa * Abstracting more operations on derived page table class * Run auto-format on KPageTableBase * Managed to make TryConvertVaToPa private, few uses remains now * Implement guest physical pages ref counting, remove manual freeing * Make DoMmuOperation private and call new abstract methods only from the base class * Pass pages count rather than size on Map/UnmapMemory * Change memory managers to take host pointers * Fix a guest memory leak and simplify KPageTable * Expose new methods for host range query and mapping * Some refactoring of MapPagesFromClientProcess to allow proper page ref counting and mapping without KPageLists * Remove more uses of AddVaRangeToPageList, now only one remains (shared memory page checking) * Add a SharedMemoryStorage class, will be useful for host mapping * Sayonara AddVaRangeToPageList, you served us well * Start to implement host memory mapping (WIP) * Support memory tracking through host exception handling * Fix some access violations from HLE service guest memory access and CPU * Fix memory tracking * Fix mapping list bugs, including a race and a error adding mapping ranges * Simple page table for memory tracking * Simple "volatile" region handle mode * Update UBOs directly (experimental, rough) * Fix the overlap check * Only set non-modified buffers as volatile * Fix some memory tracking issues * Fix possible race in MapBufferFromClientProcess (block list updates were not locked) * Write uniform update to memory immediately, only defer the buffer set. * Fix some memory tracking issues * Pass correct pages count on shared memory unmap * Armeilleure Signal Handler v1 + Unix changes Unix currently behaves like windows, rather than remapping physical * Actually check if the host platform is unix * Fix decommit on linux. * Implement windows 10 placeholder shared memory, fix a buffer issue. * Make PTC version something that will never match with master * Remove testing variable for block count * Add reference count for memory manager, fix dispose Can still deadlock with OpenAL * Add address validation, use page table for mapped check, add docs Might clean up the page table traversing routines. * Implement batched mapping/tracking. * Move documentation, fix tests. * Cleanup uniform buffer update stuff. * Remove unnecessary assignment. * Add unsafe host mapped memory switch On by default. Would be good to turn this off for untrusted code (homebrew, exefs mods) and give the user the option to turn it on manually, though that requires some UI work. * Remove C# exception handlers They have issues due to current .NET limitations, so the meilleure one fully replaces them for now. * Fix MapPhysicalMemory on the software MemoryManager. * Null check for GetHostAddress, docs * Add configuration for setting memory manager mode (not in UI yet) * Add config to UI * Fix type mismatch on Unix signal handler code emit * Fix 6GB DRAM mode. The size can be greater than `uint.MaxValue` when the DRAM is >4GB. * Address some feedback. * More detailed error if backing memory cannot be mapped. * SetLastError on all OS functions for consistency * Force pages dirty with UBO update instead of setting them directly. Seems to be much faster across a few games. Need retesting. * Rebase, configuration rework, fix mem tracking regression * Fix race in FreePages * Set memory managers null after decrementing ref count * Remove readonly keyword, as this is now modified. * Use a local variable for the signal handler rather than a register. * Fix bug with buffer resize, and index/uniform buffer binding. Should fix flickering in games. * Add InvalidAccessHandler to MemoryTracking Doesn't do anything yet * Call invalid access handler on unmapped read/write. Same rules as the regular memory manager. * Make unsafe mapped memory its own MemoryManagerType * Move FlushUboDirty into UpdateState. * Buffer dirty cache, rather than ubo cache Much cleaner, may be reusable for Inline2Memory updates. * This doesn't return anything anymore. * Add sigaction remove methods, correct a few function signatures. * Return empty list of physical regions for size 0. * Also on AddressSpaceManager Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-24 21:52:44 +01:00
startOverlap.AddBlocks(blocks);
startOverlap.AddBlocks(endOverlap.Blocks);
}
else if (startOverlap != null)
{
startOverlap.ExtendTo(endAddress, _mappings);
POWER - Performance Optimizations With Extensive Ramifications (#2286) * Refactoring of KMemoryManager class * Replace some trivial uses of DRAM address with VA * Get rid of GetDramAddressFromVa * Abstracting more operations on derived page table class * Run auto-format on KPageTableBase * Managed to make TryConvertVaToPa private, few uses remains now * Implement guest physical pages ref counting, remove manual freeing * Make DoMmuOperation private and call new abstract methods only from the base class * Pass pages count rather than size on Map/UnmapMemory * Change memory managers to take host pointers * Fix a guest memory leak and simplify KPageTable * Expose new methods for host range query and mapping * Some refactoring of MapPagesFromClientProcess to allow proper page ref counting and mapping without KPageLists * Remove more uses of AddVaRangeToPageList, now only one remains (shared memory page checking) * Add a SharedMemoryStorage class, will be useful for host mapping * Sayonara AddVaRangeToPageList, you served us well * Start to implement host memory mapping (WIP) * Support memory tracking through host exception handling * Fix some access violations from HLE service guest memory access and CPU * Fix memory tracking * Fix mapping list bugs, including a race and a error adding mapping ranges * Simple page table for memory tracking * Simple "volatile" region handle mode * Update UBOs directly (experimental, rough) * Fix the overlap check * Only set non-modified buffers as volatile * Fix some memory tracking issues * Fix possible race in MapBufferFromClientProcess (block list updates were not locked) * Write uniform update to memory immediately, only defer the buffer set. * Fix some memory tracking issues * Pass correct pages count on shared memory unmap * Armeilleure Signal Handler v1 + Unix changes Unix currently behaves like windows, rather than remapping physical * Actually check if the host platform is unix * Fix decommit on linux. * Implement windows 10 placeholder shared memory, fix a buffer issue. * Make PTC version something that will never match with master * Remove testing variable for block count * Add reference count for memory manager, fix dispose Can still deadlock with OpenAL * Add address validation, use page table for mapped check, add docs Might clean up the page table traversing routines. * Implement batched mapping/tracking. * Move documentation, fix tests. * Cleanup uniform buffer update stuff. * Remove unnecessary assignment. * Add unsafe host mapped memory switch On by default. Would be good to turn this off for untrusted code (homebrew, exefs mods) and give the user the option to turn it on manually, though that requires some UI work. * Remove C# exception handlers They have issues due to current .NET limitations, so the meilleure one fully replaces them for now. * Fix MapPhysicalMemory on the software MemoryManager. * Null check for GetHostAddress, docs * Add configuration for setting memory manager mode (not in UI yet) * Add config to UI * Fix type mismatch on Unix signal handler code emit * Fix 6GB DRAM mode. The size can be greater than `uint.MaxValue` when the DRAM is >4GB. * Address some feedback. * More detailed error if backing memory cannot be mapped. * SetLastError on all OS functions for consistency * Force pages dirty with UBO update instead of setting them directly. Seems to be much faster across a few games. Need retesting. * Rebase, configuration rework, fix mem tracking regression * Fix race in FreePages * Set memory managers null after decrementing ref count * Remove readonly keyword, as this is now modified. * Use a local variable for the signal handler rather than a register. * Fix bug with buffer resize, and index/uniform buffer binding. Should fix flickering in games. * Add InvalidAccessHandler to MemoryTracking Doesn't do anything yet * Call invalid access handler on unmapped read/write. Same rules as the regular memory manager. * Make unsafe mapped memory its own MemoryManagerType * Move FlushUboDirty into UpdateState. * Buffer dirty cache, rather than ubo cache Much cleaner, may be reusable for Inline2Memory updates. * This doesn't return anything anymore. * Add sigaction remove methods, correct a few function signatures. * Return empty list of physical regions for size 0. * Also on AddressSpaceManager Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-24 21:52:44 +01:00
startOverlap.AddBlocks(blocks);
}
else
{
var mapping = new SharedMemoryMapping(address, size, blocks);
if (endOverlap != null)
{
mapping.ExtendTo(endOverlap.EndAddress, _mappings);
POWER - Performance Optimizations With Extensive Ramifications (#2286) * Refactoring of KMemoryManager class * Replace some trivial uses of DRAM address with VA * Get rid of GetDramAddressFromVa * Abstracting more operations on derived page table class * Run auto-format on KPageTableBase * Managed to make TryConvertVaToPa private, few uses remains now * Implement guest physical pages ref counting, remove manual freeing * Make DoMmuOperation private and call new abstract methods only from the base class * Pass pages count rather than size on Map/UnmapMemory * Change memory managers to take host pointers * Fix a guest memory leak and simplify KPageTable * Expose new methods for host range query and mapping * Some refactoring of MapPagesFromClientProcess to allow proper page ref counting and mapping without KPageLists * Remove more uses of AddVaRangeToPageList, now only one remains (shared memory page checking) * Add a SharedMemoryStorage class, will be useful for host mapping * Sayonara AddVaRangeToPageList, you served us well * Start to implement host memory mapping (WIP) * Support memory tracking through host exception handling * Fix some access violations from HLE service guest memory access and CPU * Fix memory tracking * Fix mapping list bugs, including a race and a error adding mapping ranges * Simple page table for memory tracking * Simple "volatile" region handle mode * Update UBOs directly (experimental, rough) * Fix the overlap check * Only set non-modified buffers as volatile * Fix some memory tracking issues * Fix possible race in MapBufferFromClientProcess (block list updates were not locked) * Write uniform update to memory immediately, only defer the buffer set. * Fix some memory tracking issues * Pass correct pages count on shared memory unmap * Armeilleure Signal Handler v1 + Unix changes Unix currently behaves like windows, rather than remapping physical * Actually check if the host platform is unix * Fix decommit on linux. * Implement windows 10 placeholder shared memory, fix a buffer issue. * Make PTC version something that will never match with master * Remove testing variable for block count * Add reference count for memory manager, fix dispose Can still deadlock with OpenAL * Add address validation, use page table for mapped check, add docs Might clean up the page table traversing routines. * Implement batched mapping/tracking. * Move documentation, fix tests. * Cleanup uniform buffer update stuff. * Remove unnecessary assignment. * Add unsafe host mapped memory switch On by default. Would be good to turn this off for untrusted code (homebrew, exefs mods) and give the user the option to turn it on manually, though that requires some UI work. * Remove C# exception handlers They have issues due to current .NET limitations, so the meilleure one fully replaces them for now. * Fix MapPhysicalMemory on the software MemoryManager. * Null check for GetHostAddress, docs * Add configuration for setting memory manager mode (not in UI yet) * Add config to UI * Fix type mismatch on Unix signal handler code emit * Fix 6GB DRAM mode. The size can be greater than `uint.MaxValue` when the DRAM is >4GB. * Address some feedback. * More detailed error if backing memory cannot be mapped. * SetLastError on all OS functions for consistency * Force pages dirty with UBO update instead of setting them directly. Seems to be much faster across a few games. Need retesting. * Rebase, configuration rework, fix mem tracking regression * Fix race in FreePages * Set memory managers null after decrementing ref count * Remove readonly keyword, as this is now modified. * Use a local variable for the signal handler rather than a register. * Fix bug with buffer resize, and index/uniform buffer binding. Should fix flickering in games. * Add InvalidAccessHandler to MemoryTracking Doesn't do anything yet * Call invalid access handler on unmapped read/write. Same rules as the regular memory manager. * Make unsafe mapped memory its own MemoryManagerType * Move FlushUboDirty into UpdateState. * Buffer dirty cache, rather than ubo cache Much cleaner, may be reusable for Inline2Memory updates. * This doesn't return anything anymore. * Add sigaction remove methods, correct a few function signatures. * Return empty list of physical regions for size 0. * Also on AddressSpaceManager Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-24 21:52:44 +01:00
mapping.AddBlocks(endOverlap.Blocks);
_mappings.Remove(endOverlap);
}
_mappings.Add(mapping);
}
}
}
private void Decommit(ulong address, ulong size)
{
(ulong granularStart, ulong granularEnd) = GetAlignedRange(address, size);
ulong endAddress = address + size;
lock (_lock)
{
int mappingCount = _mappings.FindOverlapsNonOverlapping(granularStart, granularEnd - granularStart, ref _foundMappings);
int first = -1;
int last = -1;
for (int i = 0; i < mappingCount; i++)
{
SharedMemoryMapping mapping = _foundMappings[i];
if (mapping.OverlapsWith(address, size))
{
if (first == -1)
{
first = i;
}
last = i;
}
}
if (first == -1)
{
return; // Could not find any regions to decommit.
}
int lastReleasedBlock = -1;
bool releasedFirst = false;
bool releasedLast = false;
for (int i = last; i >= first; i--)
{
SharedMemoryMapping mapping = _foundMappings[i];
bool releaseEnd = true;
bool releaseStart = true;
if (i == last)
{
// If this is the last region, do not release the block if there is a page ahead of us, or the block continues after us. (it is keeping the block alive)
releaseEnd = last == mappingCount - 1;
// If the end region starts after the decommit end address, split and readd it after modifying its base address.
if (mapping.EndAddress > endAddress)
{
var newMapping = (SharedMemoryMapping)mapping.Split(endAddress);
_mappings.UpdateEndAddress(mapping);
POWER - Performance Optimizations With Extensive Ramifications (#2286) * Refactoring of KMemoryManager class * Replace some trivial uses of DRAM address with VA * Get rid of GetDramAddressFromVa * Abstracting more operations on derived page table class * Run auto-format on KPageTableBase * Managed to make TryConvertVaToPa private, few uses remains now * Implement guest physical pages ref counting, remove manual freeing * Make DoMmuOperation private and call new abstract methods only from the base class * Pass pages count rather than size on Map/UnmapMemory * Change memory managers to take host pointers * Fix a guest memory leak and simplify KPageTable * Expose new methods for host range query and mapping * Some refactoring of MapPagesFromClientProcess to allow proper page ref counting and mapping without KPageLists * Remove more uses of AddVaRangeToPageList, now only one remains (shared memory page checking) * Add a SharedMemoryStorage class, will be useful for host mapping * Sayonara AddVaRangeToPageList, you served us well * Start to implement host memory mapping (WIP) * Support memory tracking through host exception handling * Fix some access violations from HLE service guest memory access and CPU * Fix memory tracking * Fix mapping list bugs, including a race and a error adding mapping ranges * Simple page table for memory tracking * Simple "volatile" region handle mode * Update UBOs directly (experimental, rough) * Fix the overlap check * Only set non-modified buffers as volatile * Fix some memory tracking issues * Fix possible race in MapBufferFromClientProcess (block list updates were not locked) * Write uniform update to memory immediately, only defer the buffer set. * Fix some memory tracking issues * Pass correct pages count on shared memory unmap * Armeilleure Signal Handler v1 + Unix changes Unix currently behaves like windows, rather than remapping physical * Actually check if the host platform is unix * Fix decommit on linux. * Implement windows 10 placeholder shared memory, fix a buffer issue. * Make PTC version something that will never match with master * Remove testing variable for block count * Add reference count for memory manager, fix dispose Can still deadlock with OpenAL * Add address validation, use page table for mapped check, add docs Might clean up the page table traversing routines. * Implement batched mapping/tracking. * Move documentation, fix tests. * Cleanup uniform buffer update stuff. * Remove unnecessary assignment. * Add unsafe host mapped memory switch On by default. Would be good to turn this off for untrusted code (homebrew, exefs mods) and give the user the option to turn it on manually, though that requires some UI work. * Remove C# exception handlers They have issues due to current .NET limitations, so the meilleure one fully replaces them for now. * Fix MapPhysicalMemory on the software MemoryManager. * Null check for GetHostAddress, docs * Add configuration for setting memory manager mode (not in UI yet) * Add config to UI * Fix type mismatch on Unix signal handler code emit * Fix 6GB DRAM mode. The size can be greater than `uint.MaxValue` when the DRAM is >4GB. * Address some feedback. * More detailed error if backing memory cannot be mapped. * SetLastError on all OS functions for consistency * Force pages dirty with UBO update instead of setting them directly. Seems to be much faster across a few games. Need retesting. * Rebase, configuration rework, fix mem tracking regression * Fix race in FreePages * Set memory managers null after decrementing ref count * Remove readonly keyword, as this is now modified. * Use a local variable for the signal handler rather than a register. * Fix bug with buffer resize, and index/uniform buffer binding. Should fix flickering in games. * Add InvalidAccessHandler to MemoryTracking Doesn't do anything yet * Call invalid access handler on unmapped read/write. Same rules as the regular memory manager. * Make unsafe mapped memory its own MemoryManagerType * Move FlushUboDirty into UpdateState. * Buffer dirty cache, rather than ubo cache Much cleaner, may be reusable for Inline2Memory updates. * This doesn't return anything anymore. * Add sigaction remove methods, correct a few function signatures. * Return empty list of physical regions for size 0. * Also on AddressSpaceManager Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-24 21:52:44 +01:00
_mappings.Add(newMapping);
if ((endAddress & MappingMask) != 0)
{
releaseEnd = false;
}
}
releasedLast = releaseEnd;
}
if (i == first)
{
// If this is the first region, do not release the block if there is a region behind us. (it is keeping the block alive)
releaseStart = first == 0;
// If the first region starts before the decommit address, split it by modifying its end address.
if (mapping.Address < address)
{
var oldMapping = mapping;
POWER - Performance Optimizations With Extensive Ramifications (#2286) * Refactoring of KMemoryManager class * Replace some trivial uses of DRAM address with VA * Get rid of GetDramAddressFromVa * Abstracting more operations on derived page table class * Run auto-format on KPageTableBase * Managed to make TryConvertVaToPa private, few uses remains now * Implement guest physical pages ref counting, remove manual freeing * Make DoMmuOperation private and call new abstract methods only from the base class * Pass pages count rather than size on Map/UnmapMemory * Change memory managers to take host pointers * Fix a guest memory leak and simplify KPageTable * Expose new methods for host range query and mapping * Some refactoring of MapPagesFromClientProcess to allow proper page ref counting and mapping without KPageLists * Remove more uses of AddVaRangeToPageList, now only one remains (shared memory page checking) * Add a SharedMemoryStorage class, will be useful for host mapping * Sayonara AddVaRangeToPageList, you served us well * Start to implement host memory mapping (WIP) * Support memory tracking through host exception handling * Fix some access violations from HLE service guest memory access and CPU * Fix memory tracking * Fix mapping list bugs, including a race and a error adding mapping ranges * Simple page table for memory tracking * Simple "volatile" region handle mode * Update UBOs directly (experimental, rough) * Fix the overlap check * Only set non-modified buffers as volatile * Fix some memory tracking issues * Fix possible race in MapBufferFromClientProcess (block list updates were not locked) * Write uniform update to memory immediately, only defer the buffer set. * Fix some memory tracking issues * Pass correct pages count on shared memory unmap * Armeilleure Signal Handler v1 + Unix changes Unix currently behaves like windows, rather than remapping physical * Actually check if the host platform is unix * Fix decommit on linux. * Implement windows 10 placeholder shared memory, fix a buffer issue. * Make PTC version something that will never match with master * Remove testing variable for block count * Add reference count for memory manager, fix dispose Can still deadlock with OpenAL * Add address validation, use page table for mapped check, add docs Might clean up the page table traversing routines. * Implement batched mapping/tracking. * Move documentation, fix tests. * Cleanup uniform buffer update stuff. * Remove unnecessary assignment. * Add unsafe host mapped memory switch On by default. Would be good to turn this off for untrusted code (homebrew, exefs mods) and give the user the option to turn it on manually, though that requires some UI work. * Remove C# exception handlers They have issues due to current .NET limitations, so the meilleure one fully replaces them for now. * Fix MapPhysicalMemory on the software MemoryManager. * Null check for GetHostAddress, docs * Add configuration for setting memory manager mode (not in UI yet) * Add config to UI * Fix type mismatch on Unix signal handler code emit * Fix 6GB DRAM mode. The size can be greater than `uint.MaxValue` when the DRAM is >4GB. * Address some feedback. * More detailed error if backing memory cannot be mapped. * SetLastError on all OS functions for consistency * Force pages dirty with UBO update instead of setting them directly. Seems to be much faster across a few games. Need retesting. * Rebase, configuration rework, fix mem tracking regression * Fix race in FreePages * Set memory managers null after decrementing ref count * Remove readonly keyword, as this is now modified. * Use a local variable for the signal handler rather than a register. * Fix bug with buffer resize, and index/uniform buffer binding. Should fix flickering in games. * Add InvalidAccessHandler to MemoryTracking Doesn't do anything yet * Call invalid access handler on unmapped read/write. Same rules as the regular memory manager. * Make unsafe mapped memory its own MemoryManagerType * Move FlushUboDirty into UpdateState. * Buffer dirty cache, rather than ubo cache Much cleaner, may be reusable for Inline2Memory updates. * This doesn't return anything anymore. * Add sigaction remove methods, correct a few function signatures. * Return empty list of physical regions for size 0. * Also on AddressSpaceManager Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-24 21:52:44 +01:00
mapping = (SharedMemoryMapping)mapping.Split(address);
_mappings.UpdateEndAddress(oldMapping);
POWER - Performance Optimizations With Extensive Ramifications (#2286) * Refactoring of KMemoryManager class * Replace some trivial uses of DRAM address with VA * Get rid of GetDramAddressFromVa * Abstracting more operations on derived page table class * Run auto-format on KPageTableBase * Managed to make TryConvertVaToPa private, few uses remains now * Implement guest physical pages ref counting, remove manual freeing * Make DoMmuOperation private and call new abstract methods only from the base class * Pass pages count rather than size on Map/UnmapMemory * Change memory managers to take host pointers * Fix a guest memory leak and simplify KPageTable * Expose new methods for host range query and mapping * Some refactoring of MapPagesFromClientProcess to allow proper page ref counting and mapping without KPageLists * Remove more uses of AddVaRangeToPageList, now only one remains (shared memory page checking) * Add a SharedMemoryStorage class, will be useful for host mapping * Sayonara AddVaRangeToPageList, you served us well * Start to implement host memory mapping (WIP) * Support memory tracking through host exception handling * Fix some access violations from HLE service guest memory access and CPU * Fix memory tracking * Fix mapping list bugs, including a race and a error adding mapping ranges * Simple page table for memory tracking * Simple "volatile" region handle mode * Update UBOs directly (experimental, rough) * Fix the overlap check * Only set non-modified buffers as volatile * Fix some memory tracking issues * Fix possible race in MapBufferFromClientProcess (block list updates were not locked) * Write uniform update to memory immediately, only defer the buffer set. * Fix some memory tracking issues * Pass correct pages count on shared memory unmap * Armeilleure Signal Handler v1 + Unix changes Unix currently behaves like windows, rather than remapping physical * Actually check if the host platform is unix * Fix decommit on linux. * Implement windows 10 placeholder shared memory, fix a buffer issue. * Make PTC version something that will never match with master * Remove testing variable for block count * Add reference count for memory manager, fix dispose Can still deadlock with OpenAL * Add address validation, use page table for mapped check, add docs Might clean up the page table traversing routines. * Implement batched mapping/tracking. * Move documentation, fix tests. * Cleanup uniform buffer update stuff. * Remove unnecessary assignment. * Add unsafe host mapped memory switch On by default. Would be good to turn this off for untrusted code (homebrew, exefs mods) and give the user the option to turn it on manually, though that requires some UI work. * Remove C# exception handlers They have issues due to current .NET limitations, so the meilleure one fully replaces them for now. * Fix MapPhysicalMemory on the software MemoryManager. * Null check for GetHostAddress, docs * Add configuration for setting memory manager mode (not in UI yet) * Add config to UI * Fix type mismatch on Unix signal handler code emit * Fix 6GB DRAM mode. The size can be greater than `uint.MaxValue` when the DRAM is >4GB. * Address some feedback. * More detailed error if backing memory cannot be mapped. * SetLastError on all OS functions for consistency * Force pages dirty with UBO update instead of setting them directly. Seems to be much faster across a few games. Need retesting. * Rebase, configuration rework, fix mem tracking regression * Fix race in FreePages * Set memory managers null after decrementing ref count * Remove readonly keyword, as this is now modified. * Use a local variable for the signal handler rather than a register. * Fix bug with buffer resize, and index/uniform buffer binding. Should fix flickering in games. * Add InvalidAccessHandler to MemoryTracking Doesn't do anything yet * Call invalid access handler on unmapped read/write. Same rules as the regular memory manager. * Make unsafe mapped memory its own MemoryManagerType * Move FlushUboDirty into UpdateState. * Buffer dirty cache, rather than ubo cache Much cleaner, may be reusable for Inline2Memory updates. * This doesn't return anything anymore. * Add sigaction remove methods, correct a few function signatures. * Return empty list of physical regions for size 0. * Also on AddressSpaceManager Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-24 21:52:44 +01:00
if ((address & MappingMask) != 0)
{
releaseStart = false;
}
}
releasedFirst = releaseStart;
}
_mappings.Remove(mapping);
ulong releasePointer = (mapping.EndAddress + MappingMask) & (~MappingMask);
for (int j = mapping.Blocks.Count - 1; j >= 0; j--)
{
int blockId = mapping.Blocks[j];
releasePointer -= MappingGranularity;
if (lastReleasedBlock == blockId)
{
// When committed regions are fragmented, multiple will have the same block id for their start/end granular block.
// Avoid releasing these blocks twice.
continue;
}
if ((j != 0 || releaseStart) && (j != mapping.Blocks.Count - 1 || releaseEnd))
{
ReleaseBackingBlock(releasePointer, blockId);
}
lastReleasedBlock = blockId;
}
}
ulong placeholderStart = (granularStart >> MappingBits) + (releasedFirst ? 0UL : 1UL);
ulong placeholderEnd = (granularEnd >> MappingBits) - (releasedLast ? 0UL : 1UL);
if (placeholderEnd > placeholderStart)
{
_placeholders.RemovePlaceholders(placeholderStart, placeholderEnd - placeholderStart, CoalescePlaceholder);
}
}
}
public bool CommitMap(IntPtr address, IntPtr size)
{
lock (_lock)
{
foreach (ulong mapping in _mappedBases)
{
ulong offset = (ulong)address - mapping;
if (offset < _size)
{
Commit(offset, (ulong)size);
return true;
}
}
}
return false;
}
public bool DecommitMap(IntPtr address, IntPtr size)
{
lock (_lock)
{
foreach (ulong mapping in _mappedBases)
{
ulong offset = (ulong)address - mapping;
if (offset < _size)
{
Decommit(offset, (ulong)size);
return true;
}
}
}
return false;
}
private int MapBackingBlock(ulong offset)
{
bool allocate = false;
int backing;
if (_backingFreeList.Count > 0)
{
backing = _backingFreeList.Dequeue();
}
else
{
if (_backingAllocated == _backingEnd)
{
// Allocate the backing.
_backingAllocated++;
allocate = true;
}
backing = _backingEnd++;
}
ulong backingOffset = MappingGranularity * (ulong)backing;
foreach (ulong baseAddress in _mappedBases)
{
CommitToMap(baseAddress, offset, MappingGranularity, backingOffset, allocate);
allocate = false;
}
return backing;
}
private void ReleaseBackingBlock(ulong offset, int id)
{
foreach (ulong baseAddress in _mappedBases)
{
DecommitFromMap(baseAddress, offset);
}
if (_backingEnd - 1 == id)
{
_backingEnd = id;
}
else
{
_backingFreeList.Enqueue(id);
}
}
public IntPtr Map()
{
IntPtr newMapping = VirtualAlloc2(
CurrentProcessHandle,
IntPtr.Zero,
(IntPtr)_size,
AllocationType.Reserve | AllocationType.ReservePlaceholder,
MemoryProtection.NoAccess,
IntPtr.Zero,
0);
if (newMapping == IntPtr.Zero)
{
throw new OutOfMemoryException();
}
// Apply all existing mappings to the new mapping
lock (_lock)
{
int lastBlock = -1;
foreach (SharedMemoryMapping mapping in _mappings)
{
ulong blockAddress = mapping.Address & (~MappingMask);
foreach (int block in mapping.Blocks)
{
if (block != lastBlock)
{
ulong backingOffset = MappingGranularity * (ulong)block;
CommitToMap((ulong)newMapping, blockAddress, MappingGranularity, backingOffset, false);
lastBlock = block;
}
blockAddress += MappingGranularity;
}
}
_mappedBases.Add((ulong)newMapping);
}
return newMapping;
}
private void SplitPlaceholder(ulong address, ulong size)
{
ulong byteAddress = address << MappingBits;
IntPtr byteSize = (IntPtr)(size << MappingBits);
foreach (ulong mapAddress in _mappedBases)
{
bool result = VirtualFree((IntPtr)(mapAddress + byteAddress), byteSize, AllocationType.PreservePlaceholder | AllocationType.Release);
if (!result)
{
throw new InvalidOperationException("Placeholder could not be split.");
}
}
}
private void CoalescePlaceholder(ulong address, ulong size)
{
ulong byteAddress = address << MappingBits;
IntPtr byteSize = (IntPtr)(size << MappingBits);
foreach (ulong mapAddress in _mappedBases)
{
bool result = VirtualFree((IntPtr)(mapAddress + byteAddress), byteSize, AllocationType.CoalescePlaceholders | AllocationType.Release);
if (!result)
{
throw new InvalidOperationException("Placeholder could not be coalesced.");
}
}
}
private void CommitToMap(ulong mapAddress, ulong address, ulong size, ulong backingOffset, bool allocate)
{
IntPtr targetAddress = (IntPtr)(mapAddress + address);
// Assume the placeholder worked (or already exists)
// Map the backing memory into the mapped location.
IntPtr mapped = MapViewOfFile3(
_backingMemHandle,
CurrentProcessHandle,
targetAddress,
backingOffset,
(IntPtr)MappingGranularity,
0x4000, // REPLACE_PLACEHOLDER
MemoryProtection.ReadWrite,
IntPtr.Zero,
0);
if (mapped == IntPtr.Zero)
{
throw new InvalidOperationException($"Could not map view of backing memory. (va=0x{address:X16} size=0x{size:X16}, error code {Marshal.GetLastWin32Error()})");
}
if (allocate)
{
// Commit this part of the shared memory.
VirtualAlloc2(CurrentProcessHandle, targetAddress, (IntPtr)MappingGranularity, AllocationType.Commit, MemoryProtection.ReadWrite, IntPtr.Zero, 0);
}
}
private void DecommitFromMap(ulong baseAddress, ulong address)
{
UnmapViewOfFile2(CurrentProcessHandle, (IntPtr)(baseAddress + address), 2);
}
public bool Unmap(ulong baseAddress)
{
lock (_lock)
{
if (_mappedBases.Remove(baseAddress))
{
int lastBlock = -1;
foreach (SharedMemoryMapping mapping in _mappings)
{
ulong blockAddress = mapping.Address & (~MappingMask);
foreach (int block in mapping.Blocks)
{
if (block != lastBlock)
{
DecommitFromMap(baseAddress, blockAddress);
lastBlock = block;
}
blockAddress += MappingGranularity;
}
}
if (!VirtualFree((IntPtr)baseAddress, (IntPtr)0, AllocationType.Release))
{
throw new InvalidOperationException("Couldn't free mapping placeholder.");
}
return true;
}
return false;
}
}
public void Dispose()
{
// Remove all file mappings
lock (_lock)
{
foreach (ulong baseAddress in _mappedBases.ToArray())
{
Unmap(baseAddress);
}
}
// Finally, delete the file mapping.
CloseHandle(_backingMemHandle);
}
}
}