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Ryujinx/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/BehaviorIn.cs

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using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
{
[StructLayout(LayoutKind.Sequential, Size = 0x10, Pack = 4)]
struct BehaviorIn
{
public long Unknown0;
public long Unknown8;
}
}