mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-02-22 01:25:34 +00:00
246 lines
8.4 KiB
C#
246 lines
8.4 KiB
C#
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using Ryujinx.Common.Configuration;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using SharpMetal;
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using System.Runtime.CompilerServices;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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public sealed class MetalRenderer : IRenderer
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{
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private MTLDevice _device;
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private Window _window;
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private Pipeline _pipeline;
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internal MTLCommandQueue Queue { get; private set; }
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internal int BufferCount { get; private set; }
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public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
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public bool PreferThreading => true;
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public IPipeline Pipeline => _pipeline;
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public IWindow Window => _window;
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public void Initialize(GraphicsDebugLevel logLevel)
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{
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_device = MTLDevice.MTLCreateSystemDefaultDevice();
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Queue = _device.NewCommandQueueWithMaxCommandBufferCount(Constants.MaxCommandBuffersPerQueue);
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var commandBuffer = Queue.CommandBufferWithDescriptor(new MTLCommandBufferDescriptor { RetainedReferences = true });
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_pipeline = new Pipeline(_device, commandBuffer);
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}
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public void BackgroundContextAction(Action action, bool alwaysBackground = false)
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{
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throw new NotImplementedException();
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}
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public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
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{
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return CreateBuffer(size, BufferAccess.Default);
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}
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public BufferHandle CreateBuffer(IntPtr pointer, int size)
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{
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BufferCount++;
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var buffer = _device.NewBufferWithBytesLengthOptions(pointer, (ulong)size, MTLResourceOptions.StorageModeShared);
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var bufferPtr = buffer.NativePtr;
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return Unsafe.As<IntPtr, BufferHandle>(ref bufferPtr);
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}
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public BufferHandle CreateBuffer(int size, BufferAccess access)
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{
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BufferCount++;
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var buffer = _device.NewBufferWithLengthOptions((ulong)size, MTLResourceOptions.StorageModeShared);
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var bufferPtr = buffer.NativePtr;
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return Unsafe.As<IntPtr, BufferHandle>(ref bufferPtr);
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}
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public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
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{
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var library = _device.NewDefaultLibrary();
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throw new NotImplementedException();
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}
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public ISampler CreateSampler(SamplerCreateInfo info)
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{
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(MTLSamplerMinMagFilter minFilter, MTLSamplerMipFilter mipFilter) = info.MinFilter.Convert();
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var sampler = _device.CreateSamplerState(new MTLSamplerDescriptor
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{
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BorderColor = MTLSamplerBorderColor.TransparentBlack,
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MinFilter = minFilter,
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MagFilter = info.MagFilter.Convert(),
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MipFilter = mipFilter,
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CompareFunction = info.CompareOp.Convert(),
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LodMinClamp = info.MinLod,
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LodMaxClamp = info.MaxLod,
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LodAverage = false,
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MaxAnisotropy = (uint)info.MaxAnisotropy,
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SAddressMode = info.AddressU.Convert(),
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TAddressMode = info.AddressV.Convert(),
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RAddressMode = info.AddressP.Convert()
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});
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throw new NotImplementedException();
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}
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public ITexture CreateTexture(TextureCreateInfo info, float scale)
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{
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MTLTextureDescriptor descriptor = new()
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{
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PixelFormat = FormatCapabilities.ConvertToMTLFormat(info.Format),
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TextureType = info.Target.Convert(),
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Width = (ulong)info.Width,
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Height = (ulong)info.Height,
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MipmapLevelCount = (ulong)info.Levels,
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SampleCount = (ulong)info.Samples,
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};
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return CreateTextureView(info, scale);
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}
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internal TextureView CreateTextureView(TextureCreateInfo info, float scale)
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{
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throw new NotImplementedException();
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}
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public bool PrepareHostMapping(IntPtr address, ulong size)
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{
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// TODO: Metal Host Mapping
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return false;
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}
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public void CreateSync(ulong id, bool strict)
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{
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throw new NotImplementedException();
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}
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public void DeleteBuffer(BufferHandle buffer)
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{
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throw new NotImplementedException();
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}
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public PinnedSpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
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{
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throw new NotImplementedException();
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}
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public Capabilities GetCapabilities()
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{
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// TODO: Finalize these values
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return new Capabilities(
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api: TargetApi.Metal,
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vendorName: HardwareInfoTools.GetVendor(),
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hasFrontFacingBug: false,
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hasVectorIndexingBug: true,
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needsFragmentOutputSpecialization: true,
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reduceShaderPrecision: true,
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supportsAstcCompression: true,
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supportsBc123Compression: true,
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supportsBc45Compression: true,
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supportsBc67Compression: true,
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supportsEtc2Compression: true,
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supports3DTextureCompression: true,
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supportsBgraFormat: true,
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supportsR4G4Format: false,
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supportsR4G4B4A4Format: true,
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supportsSnormBufferTextureFormat: true,
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supports5BitComponentFormat: true,
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supportsBlendEquationAdvanced: false,
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supportsFragmentShaderInterlock: true,
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supportsFragmentShaderOrderingIntel: false,
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supportsGeometryShader: false,
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supportsGeometryShaderPassthrough: false,
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supportsImageLoadFormatted: false,
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supportsLayerVertexTessellation: false,
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supportsMismatchingViewFormat: true,
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supportsCubemapView: true,
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supportsNonConstantTextureOffset: false,
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supportsShaderBallot: false,
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supportsTextureShadowLod: false,
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supportsViewportIndexVertexTessellation: false,
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supportsViewportMask: false,
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supportsViewportSwizzle: false,
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supportsIndirectParameters: true,
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maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
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maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage,
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maximumTexturesPerStage: Constants.MaxTexturesPerStage,
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maximumImagesPerStage: Constants.MaxTextureBindings,
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maximumComputeSharedMemorySize: (int)_device.MaxThreadgroupMemoryLength,
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maximumSupportedAnisotropy: 0,
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storageBufferOffsetAlignment: 0,
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gatherBiasPrecision: 0
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);
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}
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public ulong GetCurrentSync()
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{
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throw new NotImplementedException();
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}
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public HardwareInfo GetHardwareInfo()
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{
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return new HardwareInfo(HardwareInfoTools.GetVendor(), HardwareInfoTools.GetModel());
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}
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public IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info)
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{
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throw new NotImplementedException();
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}
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public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
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{
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throw new NotImplementedException();
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}
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public void UpdateCounters()
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{
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throw new NotImplementedException();
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}
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public void PreFrame()
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{
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throw new NotImplementedException();
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}
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public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved)
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{
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throw new NotImplementedException();
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}
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public void ResetCounter(CounterType type)
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{
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throw new NotImplementedException();
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}
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public void WaitSync(ulong id)
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{
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throw new NotImplementedException();
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}
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public void SetInterruptAction(Action<Action> interruptAction)
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{
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// Not needed for now
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}
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public void Screenshot()
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{
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// TODO: Screenshots
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}
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public void Dispose()
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{
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_window.Dispose();
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_pipeline.Dispose();
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}
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}
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}
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