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Ryujinx/Ryujinx.Graphics/Vic/SurfaceOutputConfig.cs

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namespace Ryujinx.Graphics.Vic
{
struct SurfaceOutputConfig
{
public SurfacePixelFormat PixelFormat;
public int SurfaceWidth;
public int SurfaceHeight;
public int GobBlockHeight;
public long SurfaceLumaAddress;
public long SurfaceChromaUAddress;
public long SurfaceChromaVAddress;
public SurfaceOutputConfig(
SurfacePixelFormat pixelFormat,
int surfaceWidth,
int surfaceHeight,
int gobBlockHeight,
long outputSurfaceLumaAddress,
long outputSurfaceChromaUAddress,
long outputSurfaceChromaVAddress)
{
PixelFormat = pixelFormat;
SurfaceWidth = surfaceWidth;
SurfaceHeight = surfaceHeight;
GobBlockHeight = gobBlockHeight;
SurfaceLumaAddress = outputSurfaceLumaAddress;
SurfaceChromaUAddress = outputSurfaceChromaUAddress;
SurfaceChromaVAddress = outputSurfaceChromaVAddress;
}
}
}