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Ryujinx/ChocolArm64/AThread.cs

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using ChocolArm64.Memory;
using ChocolArm64.State;
using System;
using System.Threading;
namespace ChocolArm64
{
public class AThread
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{
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public AThreadState ThreadState { get; private set; }
public AMemory Memory { get; private set; }
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private long EntryPoint;
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private ATranslator Translator;
private Thread Work;
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public event EventHandler WorkFinished;
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public int ThreadId => ThreadState.ThreadId;
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private int IsExecuting;
public AThread(ATranslator Translator, AMemory Memory, long EntryPoint)
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{
this.Translator = Translator;
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this.Memory = Memory;
this.EntryPoint = EntryPoint;
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ThreadState = new AThreadState();
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ThreadState.ExecutionMode = AExecutionMode.AArch64;
ThreadState.Running = true;
}
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public bool Execute()
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{
if (Interlocked.Exchange(ref IsExecuting, 1) == 1)
{
return false;
}
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Work = new Thread(delegate()
{
Translator.ExecuteSubroutine(this, EntryPoint);
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Memory.RemoveMonitor(ThreadId);
WorkFinished?.Invoke(this, EventArgs.Empty);
});
Work.Start();
return true;
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}
public void StopExecution()
{
ThreadState.Running = false;
}
public bool IsCurrentThread()
{
return Thread.CurrentThread == Work;
}
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}
}