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Ryujinx/Ryujinx.HLE/Input/Keyboard/KeyboardEntry.cs

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using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Input
{
[StructLayout(LayoutKind.Sequential)]
public struct KeyboardEntry
{
public long SamplesTimestamp;
public long SamplesTimestamp2;
public long Modifier;
[MarshalAs(UnmanagedType.ByValArray , SizeConst = 0x8)]
public int[] Keys;
}
}