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ControllerApplet: Override player counts when SingleMode is set (#3571)
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1 changed files with 7 additions and 0 deletions
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@ -72,9 +72,16 @@ namespace Ryujinx.HLE.HOS.Applets
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int playerMin = argHeader.PlayerCountMin;
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int playerMin = argHeader.PlayerCountMin;
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int playerMax = argHeader.PlayerCountMax;
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int playerMax = argHeader.PlayerCountMax;
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bool singleMode = argHeader.EnableSingleMode != 0;
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet Arg {playerMin} {playerMax} {argHeader.EnableTakeOverConnection} {argHeader.EnableSingleMode}");
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet Arg {playerMin} {playerMax} {argHeader.EnableTakeOverConnection} {argHeader.EnableSingleMode}");
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if (singleMode)
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{
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// Applications can set an arbitrary player range even with SingleMode, so clamp it
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playerMin = playerMax = 1;
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}
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int configuredCount = 0;
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int configuredCount = 0;
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PlayerIndex primaryIndex = PlayerIndex.Unknown;
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PlayerIndex primaryIndex = PlayerIndex.Unknown;
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while (!_system.Device.Hid.Npads.Validate(playerMin, playerMax, (ControllerType)privateArg.NpadStyleSet, out configuredCount, out primaryIndex))
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while (!_system.Device.Hid.Npads.Validate(playerMin, playerMax, (ControllerType)privateArg.NpadStyleSet, out configuredCount, out primaryIndex))
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