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ControllerApplet: Override player counts when SingleMode is set (#3571)

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mageven 2022-08-15 13:16:08 +05:30 committed by GitHub
parent 6dfb6ccf8c
commit 00e35d9bf6
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@ -72,9 +72,16 @@ namespace Ryujinx.HLE.HOS.Applets
int playerMin = argHeader.PlayerCountMin; int playerMin = argHeader.PlayerCountMin;
int playerMax = argHeader.PlayerCountMax; int playerMax = argHeader.PlayerCountMax;
bool singleMode = argHeader.EnableSingleMode != 0;
Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet Arg {playerMin} {playerMax} {argHeader.EnableTakeOverConnection} {argHeader.EnableSingleMode}"); Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet Arg {playerMin} {playerMax} {argHeader.EnableTakeOverConnection} {argHeader.EnableSingleMode}");
if (singleMode)
{
// Applications can set an arbitrary player range even with SingleMode, so clamp it
playerMin = playerMax = 1;
}
int configuredCount = 0; int configuredCount = 0;
PlayerIndex primaryIndex = PlayerIndex.Unknown; PlayerIndex primaryIndex = PlayerIndex.Unknown;
while (!_system.Device.Hid.Npads.Validate(playerMin, playerMax, (ControllerType)privateArg.NpadStyleSet, out configuredCount, out primaryIndex)) while (!_system.Device.Hid.Npads.Validate(playerMin, playerMax, (ControllerType)privateArg.NpadStyleSet, out configuredCount, out primaryIndex))