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Fix out of range exception when a invalid base lod is used (#1931)
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@ -223,7 +223,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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layerSize = sizeInfo.LayerSize;
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layerSize = sizeInfo.LayerSize;
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if (minLod != 0)
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if (minLod != 0 && minLod < levels)
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{
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{
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// If the base level is not zero, we additionally add the mip level offset
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// If the base level is not zero, we additionally add the mip level offset
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// to the address, this allows the texture manager to find the base level from the
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// to the address, this allows the texture manager to find the base level from the
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