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Index constant buffer vec4s using ternary expressions.
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9a208c4fb5
commit
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1 changed files with 19 additions and 2 deletions
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@ -114,6 +114,24 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return ubName + "." + GetSwizzleMask(offset & 3);
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}
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private static string GetVec4Indexed(string vectorName, string indexExpr)
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{
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bool canIndexVec4 = false;
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if (canIndexVec4)
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{
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return $"{vectorName}[{indexExpr}]";
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}
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else
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{
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string result = $"{vectorName}.x";
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for (int i = 1; i < 4; i++)
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{
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result = $"(({indexExpr}) == {i}) ? ({vectorName}.{GetSwizzleMask(i)}) : ({result})";
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}
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return $"({result})";
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}
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}
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public static string GetConstantBufferName(IAstNode slot, string offsetExpr, ShaderStage stage)
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{
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// Non-constant slots are not supported.
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@ -124,9 +142,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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string ubName = GetUbName(stage, operand.Value);
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string index0 = "[" + offsetExpr + " >> 2]";
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string index1 = "[" + offsetExpr + " & 3]";
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return ubName + index0 + index1;
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return GetVec4Indexed(ubName + index0, offsetExpr + " & 3");
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}
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public static string GetOutAttributeName(AstOperand attr, ShaderStage stage)
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