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https://github.com/Ryujinx/Ryujinx.git
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Fix GetDesiredLanguage and expose a way to set the desired language, default to english
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parent
f73a182b20
commit
071754aaeb
5 changed files with 83 additions and 63 deletions
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@ -18,7 +18,7 @@ namespace Ryujinx.Core.OsHle
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private ConcurrentDictionary<int, Process> Processes;
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internal SystemStateMgr SystemState { get; private set; }
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public SystemStateMgr SystemState { get; private set; }
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internal HSharedMem HidSharedMem { get; private set; }
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internal HSharedMem FontSharedMem { get; private set; }
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@ -48,11 +48,7 @@ namespace Ryujinx.Core.OsHle.Services.Am
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public long GetDesiredLanguage(ServiceCtx Context)
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{
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Context.Ns.Log.PrintStub(LogClass.ServiceAm, "Stubbed.");
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//This is an enumerator where each number is a differnet language.
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//0 is Japanese and 1 is English, need to figure out the other codes.
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Context.ResponseData.Write(1L);
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Context.ResponseData.Write(Context.Ns.Os.SystemState.DesiredLanguageCode);
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return 0;
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}
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@ -1,33 +1,10 @@
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using Ryujinx.Core.OsHle.Ipc;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Ryujinx.Core.OsHle.Services.Set
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{
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class ISettingsServer : IpcService
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{
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private static string[] LanguageCodes = new string[]
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{
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"ja",
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"en-US",
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"fr",
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"de",
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"it",
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"es",
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"zh-CN",
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"ko",
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"nl",
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"pt",
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"ru",
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"zh-TW",
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"en-GB",
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"fr-CA",
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"es-419",
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"zh-Hans",
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"zh-Hant"
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};
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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@ -44,29 +21,11 @@ namespace Ryujinx.Core.OsHle.Services.Set
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public static long GetLanguageCode(ServiceCtx Context)
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{
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Context.ResponseData.Write(LanguageCodetoLongBE(LanguageCodes[1]));
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Context.ResponseData.Write(Context.Ns.Os.SystemState.DesiredLanguageCode);
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return 0;
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}
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private static long LanguageCodetoLongBE(string LanguageCode)
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{
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using (MemoryStream MS = new MemoryStream())
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{
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foreach (char Chr in LanguageCode)
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{
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MS.WriteByte((byte)Chr);
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}
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for (int Offs = 0; Offs < (8 - LanguageCode.Length); Offs++)
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{
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MS.WriteByte(0);
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}
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return BitConverter.ToInt64(MS.ToArray(), 0);
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}
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}
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public static long GetAvailableLanguageCodes(ServiceCtx Context)
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{
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long Position = Context.Request.RecvListBuff[0].Position;
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@ -74,24 +33,16 @@ namespace Ryujinx.Core.OsHle.Services.Set
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int Count = (int)((uint)Size / 8);
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if (Count > LanguageCodes.Length)
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if (Count > SystemStateMgr.LanguageCodes.Length)
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{
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Count = LanguageCodes.Length;
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Count = SystemStateMgr.LanguageCodes.Length;
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}
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for (int Index = 0; Index < Count; Index++)
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{
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string LanguageCode = LanguageCodes[Index];
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Context.Memory.WriteInt64(Position, SystemStateMgr.GetLanguageCode(Index));
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foreach (char Chr in LanguageCode)
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{
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Context.Memory.WriteByte(Position++, (byte)Chr);
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}
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for (int Offs = 0; Offs < (8 - LanguageCode.Length); Offs++)
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{
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Context.Memory.WriteByte(Position++, 0);
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}
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Position += 8;
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}
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Context.ResponseData.Write(Count);
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@ -101,7 +52,7 @@ namespace Ryujinx.Core.OsHle.Services.Set
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public static long GetAvailableLanguageCodeCount(ServiceCtx Context)
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{
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Context.ResponseData.Write(LanguageCodes.Length);
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Context.ResponseData.Write(SystemStateMgr.LanguageCodes.Length);
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return 0;
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}
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23
Ryujinx.Core/OsHle/SystemLanguage.cs
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23
Ryujinx.Core/OsHle/SystemLanguage.cs
Normal file
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@ -0,0 +1,23 @@
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namespace Ryujinx.Core.OsHle
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{
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public enum SystemLanguage
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{
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Japanese,
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AmericanEnglish,
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French,
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German,
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Italian,
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Spanish,
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Chinese,
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Korean,
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Dutch,
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Portuguese,
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Russian,
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Taiwanese,
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BritishEnglish,
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CanadianFrench,
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LatinAmericanSpanish,
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SimplifiedChinese,
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TraditionalChinese
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}
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}
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@ -1,7 +1,30 @@
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using System;
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namespace Ryujinx.Core.OsHle
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{
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class SystemStateMgr
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public class SystemStateMgr
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{
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internal static string[] LanguageCodes = new string[]
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{
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"ja",
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"en-US",
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"fr",
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"de",
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"it",
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"es",
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"zh-CN",
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"ko",
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"nl",
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"pt",
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"ru",
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"zh-TW",
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"en-GB",
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"fr-CA",
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"es-419",
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"zh-Hans",
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"zh-Hant"
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};
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internal static string[] AudioOutputs = new string[]
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{
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"AudioTvOutput",
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@ -9,13 +32,22 @@ namespace Ryujinx.Core.OsHle
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"AudioBuiltInSpeakerOutput"
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};
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public string ActiveAudioOutput { get; private set; }
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internal long DesiredLanguageCode { get; private set; }
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internal string ActiveAudioOutput { get; private set; }
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public SystemStateMgr()
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{
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SetLanguage(SystemLanguage.AmericanEnglish);
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SetAudioOutputAsBuiltInSpeaker();
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}
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public void SetLanguage(SystemLanguage Language)
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{
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DesiredLanguageCode = GetLanguageCode((int)Language);
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}
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public void SetAudioOutputAsTv()
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{
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ActiveAudioOutput = AudioOutputs[0];
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@ -30,5 +62,23 @@ namespace Ryujinx.Core.OsHle
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{
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ActiveAudioOutput = AudioOutputs[2];
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}
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internal static long GetLanguageCode(int Index)
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{
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if ((uint)Index >= LanguageCodes.Length)
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{
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throw new ArgumentOutOfRangeException(nameof(Index));
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}
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long Code = 0;
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int Shift = 0;
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foreach (char Chr in LanguageCodes[Index])
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{
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Code |= (long)(byte)Chr << Shift++ * 8;
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}
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return Code;
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}
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}
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}
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