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Implementation of UBOs instead of uniform constant arrays (#186)

* Sort uniform binding to avoid possible failures in drivers fewer bindings

* Throw exception for Cbuf overflow

* Search for free bindings instead of using locked ones

* EnsureAllocated when binding buffers

* Fix uniform bindings

* Remove spaces

* Use 64 KiB UBOs when available

* Remove double colon

* Use IdentationStr and avoid division in Cbuf offset

* Add spaces
This commit is contained in:
ReinUsesLisp 2018-06-26 02:10:54 -03:00 committed by gdkchan
parent b8be89ab2d
commit 09dfefed1f
3 changed files with 223 additions and 20 deletions

View file

@ -69,6 +69,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
public ShaderStage Fragment; public ShaderStage Fragment;
} }
const int ConstBuffersPerStage = 18;
private ShaderProgram Current; private ShaderProgram Current;
private ConcurrentDictionary<long, ShaderStage> Stages; private ConcurrentDictionary<long, ShaderStage> Stages;
@ -77,11 +79,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
public int CurrentProgramHandle { get; private set; } public int CurrentProgramHandle { get; private set; }
private OGLStreamBuffer[][] ConstBuffers;
public OGLShader() public OGLShader()
{ {
Stages = new ConcurrentDictionary<long, ShaderStage>(); Stages = new ConcurrentDictionary<long, ShaderStage>();
Programs = new Dictionary<ShaderProgram, int>(); Programs = new Dictionary<ShaderProgram, int>();
ConstBuffers = new OGLStreamBuffer[5][];
for (int i = 0; i < 5; i++)
{
ConstBuffers[i] = new OGLStreamBuffer[ConstBuffersPerStage];
}
} }
public void Create(IGalMemory Memory, long Key, GalShaderType Type) public void Create(IGalMemory Memory, long Key, GalShaderType Type)
@ -119,27 +130,19 @@ namespace Ryujinx.Graphics.Gal.OpenGL
public void SetConstBuffer(long Key, int Cbuf, byte[] Data) public void SetConstBuffer(long Key, int Cbuf, byte[] Data)
{ {
BindProgram();
if (Stages.TryGetValue(Key, out ShaderStage Stage)) if (Stages.TryGetValue(Key, out ShaderStage Stage))
{ {
foreach (ShaderDeclInfo DeclInfo in Stage.UniformUsage.Where(x => x.Cbuf == Cbuf)) foreach (ShaderDeclInfo DeclInfo in Stage.UniformUsage.Where(x => x.Cbuf == Cbuf))
{ {
int Location = GL.GetUniformLocation(CurrentProgramHandle, DeclInfo.Name); OGLStreamBuffer Buffer = GetConstBuffer(Stage.Type, Cbuf);
int Count = Data.Length >> 2; int Size = Math.Min(Data.Length, Buffer.Size);
//The Index is the index of the last element, byte[] Destiny = Buffer.Map(Size);
//so we can add 1 to get the uniform array size.
Count = Math.Min(Count, DeclInfo.Index + 1);
unsafe Array.Copy(Data, Destiny, Size);
{
fixed (byte* Ptr = Data) Buffer.Unmap(Size);
{
GL.Uniform1(Location, Count, (float*)Ptr);
}
}
} }
} }
} }
@ -204,11 +207,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
CheckProgramLink(Handle); CheckProgramLink(Handle);
BindUniformBlocks(Handle);
Programs.Add(Current, Handle); Programs.Add(Current, Handle);
} }
GL.UseProgram(Handle); GL.UseProgram(Handle);
BindUniformBuffers(Handle);
CurrentProgramHandle = Handle; CurrentProgramHandle = Handle;
} }
@ -222,6 +229,87 @@ namespace Ryujinx.Graphics.Gal.OpenGL
} }
} }
private void BindUniformBlocks(int ProgramHandle)
{
int FreeBinding = 0;
int BindUniformBlocksIfNotNull(ShaderStage Stage)
{
if (Stage != null)
{
foreach (ShaderDeclInfo DeclInfo in Stage.UniformUsage)
{
int BlockIndex = GL.GetUniformBlockIndex(ProgramHandle, DeclInfo.Name);
if (BlockIndex < 0)
{
//It is expected that its found, if it's not then driver might be in a malfunction
throw new InvalidOperationException();
}
GL.UniformBlockBinding(ProgramHandle, BlockIndex, FreeBinding);
FreeBinding++;
}
}
return FreeBinding;
}
BindUniformBlocksIfNotNull(Current.Vertex);
BindUniformBlocksIfNotNull(Current.TessControl);
BindUniformBlocksIfNotNull(Current.TessEvaluation);
BindUniformBlocksIfNotNull(Current.Geometry);
BindUniformBlocksIfNotNull(Current.Fragment);
}
private void BindUniformBuffers(int ProgramHandle)
{
int FreeBinding = 0;
int BindUniformBuffersIfNotNull(ShaderStage Stage)
{
if (Stage != null)
{
foreach (ShaderDeclInfo DeclInfo in Stage.UniformUsage)
{
OGLStreamBuffer Buffer = GetConstBuffer(Stage.Type, DeclInfo.Cbuf);
GL.BindBufferBase(BufferRangeTarget.UniformBuffer, FreeBinding, Buffer.Handle);
FreeBinding++;
}
}
return FreeBinding;
}
BindUniformBuffersIfNotNull(Current.Vertex);
BindUniformBuffersIfNotNull(Current.TessControl);
BindUniformBuffersIfNotNull(Current.TessEvaluation);
BindUniformBuffersIfNotNull(Current.Geometry);
BindUniformBuffersIfNotNull(Current.Fragment);
}
private OGLStreamBuffer GetConstBuffer(GalShaderType StageType, int Cbuf)
{
int StageIndex = (int)StageType;
OGLStreamBuffer Buffer = ConstBuffers[StageIndex][Cbuf];
if (Buffer == null)
{
//Allocate a maximum of 64 KiB
int Size = Math.Min(GL.GetInteger(GetPName.MaxUniformBlockSize), 64 * 1024);
Buffer = OGLStreamBuffer.Create(BufferTarget.UniformBuffer, Size);
ConstBuffers[StageIndex][Cbuf] = Buffer;
}
return Buffer;
}
public static void CompileAndCheck(int Handle, string Code) public static void CompileAndCheck(int Handle, string Code)
{ {
GL.ShaderSource(Handle, Code); GL.ShaderSource(Handle, Code);

View file

@ -0,0 +1,113 @@
using System;
using OpenTK.Graphics.OpenGL;
namespace Ryujinx.Graphics.Gal.OpenGL
{
abstract class OGLStreamBuffer : IDisposable
{
public int Handle { get; protected set; }
public int Size { get; protected set; }
protected BufferTarget Target { get; private set; }
private bool Mapped = false;
public OGLStreamBuffer(BufferTarget Target, int MaxSize)
{
Handle = 0;
Mapped = false;
this.Target = Target;
this.Size = MaxSize;
}
public static OGLStreamBuffer Create(BufferTarget Target, int MaxSize)
{
//TODO: Query here for ARB_buffer_storage and use when available
return new SubDataBuffer(Target, MaxSize);
}
public byte[] Map(int Size)
{
if (Handle == 0 || Mapped || Size > this.Size)
{
throw new InvalidOperationException();
}
byte[] Memory = InternMap(Size);
Mapped = true;
return Memory;
}
public void Unmap(int UsedSize)
{
if (Handle == 0 || !Mapped)
{
throw new InvalidOperationException();
}
InternUnmap(UsedSize);
Mapped = false;
}
protected abstract byte[] InternMap(int Size);
protected abstract void InternUnmap(int UsedSize);
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing && Handle != 0)
{
GL.DeleteBuffer(Handle);
Handle = 0;
}
}
}
class SubDataBuffer : OGLStreamBuffer
{
private byte[] Memory;
public SubDataBuffer(BufferTarget Target, int MaxSize)
: base(Target, MaxSize)
{
Memory = new byte[MaxSize];
GL.CreateBuffers(1, out int Handle);
GL.BindBuffer(Target, Handle);
GL.BufferData(Target, Size, IntPtr.Zero, BufferUsageHint.StreamDraw);
this.Handle = Handle;
}
protected override byte[] InternMap(int Size)
{
return Memory;
}
protected override void InternUnmap(int UsedSize)
{
GL.BindBuffer(Target, Handle);
unsafe
{
fixed (byte* MemoryPtr = Memory)
{
GL.BufferSubData(Target, IntPtr.Zero, UsedSize, (IntPtr)MemoryPtr);
}
}
}
}
}

View file

@ -145,7 +145,9 @@ namespace Ryujinx.Graphics.Gal.Shader
foreach (ShaderDeclInfo DeclInfo in Decl.Uniforms.Values.OrderBy(DeclKeySelector)) foreach (ShaderDeclInfo DeclInfo in Decl.Uniforms.Values.OrderBy(DeclKeySelector))
{ {
SB.AppendLine($"uniform {GetDecl(DeclInfo)}[{DeclInfo.Index + 1}];"); SB.AppendLine($"layout (std140) uniform {DeclInfo.Name} {{");
SB.AppendLine($"{IdentationStr}vec4 {DeclInfo.Name}_data[{DeclInfo.Index / 4 + 1}];");
SB.AppendLine($"}};");
} }
if (Decl.Uniforms.Count > 0) if (Decl.Uniforms.Count > 0)
@ -530,15 +532,15 @@ namespace Ryujinx.Graphics.Gal.Shader
if (Cbuf.Offs != null) if (Cbuf.Offs != null)
{ {
//Note: We assume that the register value is always a multiple of 4. string Offset = "floatBitsToInt(" + GetSrcExpr(Cbuf.Offs) + ")";
//This may not be aways the case.
string Offset = "(floatBitsToInt(" + GetSrcExpr(Cbuf.Offs) + ") >> 2)";
return DeclInfo.Name + "[" + Cbuf.Pos + " + " + Offset + "]"; string Index = "(" + Cbuf.Pos * 4 + " + " + Offset + ")";
return $"{DeclInfo.Name}_data[{Index} / 16][({Index} / 4) % 4]";
} }
else else
{ {
return DeclInfo.Name + "[" + Cbuf.Pos + "]"; return $"{DeclInfo.Name}_data[{Cbuf.Pos / 4}][{Cbuf.Pos % 4}]";
} }
} }