mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-24 14:36:02 +00:00
implement depth stencil cache
This commit is contained in:
parent
20beb2e250
commit
0d15f0fc90
2 changed files with 77 additions and 2 deletions
73
src/Ryujinx.Graphics.Metal/DepthStencilCache.cs
Normal file
73
src/Ryujinx.Graphics.Metal/DepthStencilCache.cs
Normal file
|
@ -0,0 +1,73 @@
|
||||||
|
using Ryujinx.Common.Logging;
|
||||||
|
using Ryujinx.Graphics.GAL;
|
||||||
|
using SharpMetal.Foundation;
|
||||||
|
using SharpMetal.Metal;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.Versioning;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.Metal
|
||||||
|
{
|
||||||
|
[SupportedOSPlatform("macos")]
|
||||||
|
public struct DepthStencilHash
|
||||||
|
{
|
||||||
|
public struct StencilHash
|
||||||
|
{
|
||||||
|
public MTLStencilOperation StencilFailureOperation;
|
||||||
|
public MTLStencilOperation DepthFailureOperation;
|
||||||
|
public MTLStencilOperation DepthStencilPassOperation;
|
||||||
|
public MTLCompareFunction StencilCompareFunction;
|
||||||
|
public uint ReadMask;
|
||||||
|
public uint WriteMask;
|
||||||
|
}
|
||||||
|
public StencilHash FrontFace;
|
||||||
|
public StencilHash BackFace;
|
||||||
|
public MTLCompareFunction DepthCompareFunction;
|
||||||
|
public bool DepthWriteEnabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SupportedOSPlatform("macos")]
|
||||||
|
public class DepthStencilCache : StateCache<MTLDepthStencilState, MTLDepthStencilDescriptor, DepthStencilHash>
|
||||||
|
{
|
||||||
|
private readonly MTLDevice _device;
|
||||||
|
|
||||||
|
public DepthStencilCache(MTLDevice device) {
|
||||||
|
_device = device;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override DepthStencilHash GetHash(MTLDepthStencilDescriptor descriptor) {
|
||||||
|
var hash = new DepthStencilHash();
|
||||||
|
|
||||||
|
// Front face
|
||||||
|
hash.FrontFace = new DepthStencilHash.StencilHash {
|
||||||
|
StencilFailureOperation = descriptor.FrontFaceStencil.StencilFailureOperation,
|
||||||
|
DepthFailureOperation = descriptor.FrontFaceStencil.DepthFailureOperation,
|
||||||
|
DepthStencilPassOperation = descriptor.FrontFaceStencil.DepthStencilPassOperation,
|
||||||
|
StencilCompareFunction = descriptor.FrontFaceStencil.StencilCompareFunction,
|
||||||
|
ReadMask = descriptor.FrontFaceStencil.ReadMask,
|
||||||
|
WriteMask = descriptor.FrontFaceStencil.WriteMask
|
||||||
|
};
|
||||||
|
|
||||||
|
// Back face
|
||||||
|
hash.BackFace = new DepthStencilHash.StencilHash {
|
||||||
|
StencilFailureOperation = descriptor.BackFaceStencil.StencilFailureOperation,
|
||||||
|
DepthFailureOperation = descriptor.BackFaceStencil.DepthFailureOperation,
|
||||||
|
DepthStencilPassOperation = descriptor.BackFaceStencil.DepthStencilPassOperation,
|
||||||
|
StencilCompareFunction = descriptor.BackFaceStencil.StencilCompareFunction,
|
||||||
|
ReadMask = descriptor.BackFaceStencil.ReadMask,
|
||||||
|
WriteMask = descriptor.BackFaceStencil.WriteMask
|
||||||
|
};
|
||||||
|
|
||||||
|
// Depth
|
||||||
|
hash.DepthCompareFunction = descriptor.DepthCompareFunction;
|
||||||
|
hash.DepthWriteEnabled = descriptor.DepthWriteEnabled;
|
||||||
|
|
||||||
|
return hash;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override MTLDepthStencilState CreateValue(MTLDepthStencilDescriptor descriptor)
|
||||||
|
{
|
||||||
|
return _device.NewDepthStencilState(descriptor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -16,6 +16,7 @@ namespace Ryujinx.Graphics.Metal
|
||||||
private readonly Pipeline _pipeline;
|
private readonly Pipeline _pipeline;
|
||||||
|
|
||||||
private readonly RenderPipelineCache RenderPipelineCache;
|
private readonly RenderPipelineCache RenderPipelineCache;
|
||||||
|
private readonly DepthStencilCache DepthStencilCache;
|
||||||
|
|
||||||
private EncoderState _currentState = new();
|
private EncoderState _currentState = new();
|
||||||
private EncoderState _backState = new();
|
private EncoderState _backState = new();
|
||||||
|
@ -32,6 +33,7 @@ namespace Ryujinx.Graphics.Metal
|
||||||
_device = device;
|
_device = device;
|
||||||
_pipeline = pipeline;
|
_pipeline = pipeline;
|
||||||
RenderPipelineCache = new(device);
|
RenderPipelineCache = new(device);
|
||||||
|
DepthStencilCache = new(device);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SwapStates()
|
public void SwapStates()
|
||||||
|
@ -328,7 +330,7 @@ namespace Ryujinx.Graphics.Metal
|
||||||
descriptor.FrontFaceStencil = _currentState.FrontFaceStencil;
|
descriptor.FrontFaceStencil = _currentState.FrontFaceStencil;
|
||||||
}
|
}
|
||||||
|
|
||||||
_currentState.DepthStencilState = _device.NewDepthStencilState(descriptor);
|
_currentState.DepthStencilState = DepthStencilCache.GetOrCreate(descriptor);
|
||||||
|
|
||||||
// Mark dirty
|
// Mark dirty
|
||||||
_currentState.Dirty.DepthStencil = true;
|
_currentState.Dirty.DepthStencil = true;
|
||||||
|
@ -352,7 +354,7 @@ namespace Ryujinx.Graphics.Metal
|
||||||
descriptor.FrontFaceStencil = _currentState.FrontFaceStencil;
|
descriptor.FrontFaceStencil = _currentState.FrontFaceStencil;
|
||||||
}
|
}
|
||||||
|
|
||||||
_currentState.DepthStencilState = _device.NewDepthStencilState(descriptor);
|
_currentState.DepthStencilState = DepthStencilCache.GetOrCreate(descriptor);
|
||||||
|
|
||||||
// Mark dirty
|
// Mark dirty
|
||||||
_currentState.Dirty.DepthStencil = true;
|
_currentState.Dirty.DepthStencil = true;
|
||||||
|
|
Loading…
Reference in a new issue