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IoMap
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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{
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static class IoMap
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{
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public static (string, AggregateType) GetMSLBuiltIn(IoVariable ioVariable)
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{
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return ioVariable switch
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{
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IoVariable.BaseInstance => ("base_instance", AggregateType.S32),
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IoVariable.BaseVertex => ("base_vertex", AggregateType.S32),
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IoVariable.ClipDistance => ("clip_distance", AggregateType.Array | AggregateType.FP32),
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IoVariable.FragmentOutputColor => ("color", AggregateType.Vector2 | AggregateType.Vector3 | AggregateType.Vector4),
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IoVariable.FragmentOutputDepth => ("depth", AggregateType.FP32),
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IoVariable.FrontFacing => ("front_facing", AggregateType.Bool),
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IoVariable.InstanceId => ("instance_id", AggregateType.S32),
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IoVariable.PointCoord => ("point_coord", AggregateType.Vector2),
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IoVariable.PointSize => ("point_size", AggregateType.FP32),
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IoVariable.Position => ("position", AggregateType.Vector4),
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IoVariable.PrimitiveId => ("primitive_id", AggregateType.S32),
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IoVariable.VertexId => ("vertex_id", AggregateType.S32),
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IoVariable.ViewportIndex => ("viewport_array_index", AggregateType.S32),
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_ => (null, AggregateType.Invalid),
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};
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}
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}
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}
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