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https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-19 01:32:01 +00:00
Update for new Shader IR format
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parent
1f8ae7e5b1
commit
163be0a159
5 changed files with 62 additions and 43 deletions
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@ -54,6 +54,8 @@ namespace Ryujinx.Graphics.Metal
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetColorSpacePassthrough(bool colorSpacePassThroughEnabled) { }
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public void Dispose()
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{
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@ -12,7 +12,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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public StructuredProgramInfo Info { get; }
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public ShaderConfig Config { get; }
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public AttributeUsage AttributeUsage { get; }
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public ShaderDefinitions Definitions { get; }
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public ShaderProperties Properties { get; }
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public HostCapabilities HostCapabilities { get; }
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public ILogger Logger { get; }
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public TargetApi TargetApi { get; }
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public OperandManager OperandManager { get; }
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@ -22,10 +27,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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private string _indentation;
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public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
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public CodeGenContext(StructuredProgramInfo info, CodeGenParameters parameters)
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{
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Info = info;
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Config = config;
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AttributeUsage = parameters.AttributeUsage;
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Definitions = parameters.Definitions;
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Properties = parameters.Properties;
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HostCapabilities = parameters.HostCapabilities;
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Logger = parameters.Logger;
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TargetApi = parameters.TargetApi;
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OperandManager = new OperandManager();
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@ -1,8 +1,9 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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@ -22,7 +23,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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}
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DeclareInputAttributes(context, info);
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// DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input)));
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}
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static bool IsUserDefined(IoDefinition ioDefinition, StorageKind storageKind)
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{
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return ioDefinition.StorageKind == storageKind && ioDefinition.IoVariable == IoVariable.UserDefined;
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}
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public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
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@ -60,27 +66,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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};
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}
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private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
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{
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if (context.Config.UsedInputAttributes != 0)
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{
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context.AppendLine("struct VertexIn");
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context.EnterScope();
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int usedAttributes = context.Config.UsedInputAttributes | context.Config.PassthroughAttributes;
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while (usedAttributes != 0)
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{
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int index = BitOperations.TrailingZeroCount(usedAttributes);
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string name = $"{DefaultNames.IAttributePrefix}{index}";
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var type = context.Config.GpuAccessor.QueryAttributeType(index).ToVec4Type(TargetLanguage.Msl);
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context.AppendLine($"{type} {name} [[attribute({index})]];");
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usedAttributes &= ~(1 << index);
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}
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context.LeaveScope(";");
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}
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}
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// TODO: Redo for new Shader IR rep
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// private static void DeclareInputAttributes(CodeGenContext context, IEnumerable<IoDefinition> inputs)
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// {
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// if (context.AttributeUsage.UsedInputAttributes != 0)
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// {
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// context.AppendLine("struct VertexIn");
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// context.EnterScope();
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//
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// int usedAttributes = context.AttributeUsage.UsedInputAttributes | context.AttributeUsage.PassthroughAttributes;
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// while (usedAttributes != 0)
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// {
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// int index = BitOperations.TrailingZeroCount(usedAttributes);
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//
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// string name = $"{DefaultNames.IAttributePrefix}{index}";
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// var type = context.AttributeUsage.get .QueryAttributeType(index).ToVec4Type(TargetLanguage.Msl);
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// context.AppendLine($"{type} {name} [[attribute({index})]];");
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//
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// usedAttributes &= ~(1 << index);
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// }
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//
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// context.LeaveScope(";");
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// }
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// }
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}
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}
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@ -10,15 +10,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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static class MslGenerator
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{
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public static string Generate(StructuredProgramInfo info, ShaderConfig config)
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public static string Generate(StructuredProgramInfo info, CodeGenParameters parameters)
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{
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if (config.Stage is not (ShaderStage.Vertex or ShaderStage.Fragment or ShaderStage.Compute))
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if (parameters.Definitions.Stage is not (ShaderStage.Vertex or ShaderStage.Fragment or ShaderStage.Compute))
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{
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Logger.Warning?.Print(LogClass.Gpu, $"Attempted to generate unsupported shader type {config.Stage}!");
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Logger.Warning?.Print(LogClass.Gpu, $"Attempted to generate unsupported shader type {parameters.Definitions.Stage}!");
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return "";
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}
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CodeGenContext context = new(info, config);
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CodeGenContext context = new(info, parameters);
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Declarations.Declare(context, info);
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@ -26,20 +26,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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for (int i = 1; i < info.Functions.Count; i++)
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{
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context.AppendLine($"{GetFunctionSignature(context, info.Functions[i], config.Stage)};");
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context.AppendLine($"{GetFunctionSignature(context, info.Functions[i], parameters.Definitions.Stage)};");
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}
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context.AppendLine();
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for (int i = 1; i < info.Functions.Count; i++)
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{
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PrintFunction(context, info.Functions[i], config.Stage);
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PrintFunction(context, info.Functions[i], parameters.Definitions.Stage);
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context.AppendLine();
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}
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}
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PrintFunction(context, info.Functions[0], config.Stage, true);
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PrintFunction(context, info.Functions[0], parameters.Definitions.Stage, true);
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return context.GetCode();
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}
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@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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funcName = "fragmentMain";
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}
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if (context.Config.UsedInputAttributes != 0)
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if (context.AttributeUsage.UsedInputAttributes != 0)
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{
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args = args.Prepend("VertexIn in [[stage_in]]").ToArray();
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}
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@ -141,7 +141,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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}
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};
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bool supportsBarrierDivergence = context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence();
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bool supportsBarrierDivergence = context.HostCapabilities.SupportsShaderBarrierDivergence;
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bool mayHaveReturned = false;
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foreach (IAstNode node in visitor.Visit())
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@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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// so skip emitting the barrier for those cases.
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if (visitor.Block.Type != AstBlockType.Main || mayHaveReturned || !isMainFunction)
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{
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context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
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context.Logger.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
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continue;
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}
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@ -68,8 +68,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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}
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BufferDefinition buffer = operation.StorageKind == StorageKind.ConstantBuffer
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? context.Config.Properties.ConstantBuffers[bindingIndex.Value]
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: context.Config.Properties.StorageBuffers[bindingIndex.Value];
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? context.Properties.ConstantBuffers[bindingIndex.Value]
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: context.Properties.StorageBuffers[bindingIndex.Value];
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StructureField field = buffer.Type.Fields[fieldIndex.Value];
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return field.Type & AggregateType.ElementTypeMask;
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@ -82,8 +82,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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}
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MemoryDefinition memory = operation.StorageKind == StorageKind.LocalMemory
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? context.Config.Properties.LocalMemories[bindingId.Value]
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: context.Config.Properties.SharedMemories[bindingId.Value];
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? context.Properties.LocalMemories[bindingId.Value]
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: context.Properties.SharedMemories[bindingId.Value];
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return memory.Type & AggregateType.ElementTypeMask;
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@ -100,7 +100,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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bool isOutput = operation.StorageKind == StorageKind.Output || operation.StorageKind == StorageKind.OutputPerPatch;
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bool isPerPatch = operation.StorageKind == StorageKind.InputPerPatch || operation.StorageKind == StorageKind.OutputPerPatch;
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if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
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if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
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{
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if (operation.GetSource(1) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
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{
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@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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if (operation.SourcesCount > 2 &&
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operation.GetSource(2) is AstOperand elemIndex &&
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elemIndex.Type == OperandType.Constant &&
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context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
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context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
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{
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int component = elemIndex.Value;
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}
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