mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-24 08:46:03 +00:00
remove useless parameters
This commit is contained in:
parent
be9f5dcf69
commit
17334b2131
2 changed files with 2 additions and 9 deletions
|
@ -83,7 +83,6 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
|
||||
public unsafe void ClearColor(
|
||||
Texture dst,
|
||||
int index,
|
||||
ReadOnlySpan<float> clearColor)
|
||||
{
|
||||
|
@ -108,7 +107,6 @@ namespace Ryujinx.Graphics.Metal
|
|||
_pipeline.SetUniformBuffers([new BufferAssignment(0, range)]);
|
||||
|
||||
_pipeline.SetProgram(_programsColorClear[index]);
|
||||
_pipeline.SetRenderTargets([dst], null);
|
||||
// _pipeline.SetRenderTargetColorMasks([componentMask]);
|
||||
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
|
||||
_pipeline.Draw(4, 1, 0, 0);
|
||||
|
@ -118,7 +116,6 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
|
||||
public unsafe void ClearDepthStencil(
|
||||
Texture dst,
|
||||
ReadOnlySpan<float> depthValue,
|
||||
bool depthMask,
|
||||
int stencilValue,
|
||||
|
|
|
@ -214,16 +214,12 @@ namespace Ryujinx.Graphics.Metal
|
|||
{
|
||||
float[] colors = [color.Red, color.Green, color.Blue, color.Alpha];
|
||||
|
||||
Texture target = _encoderStateManager.RenderTargets[index];
|
||||
|
||||
_helperShader.ClearColor(target, index, colors);
|
||||
_helperShader.ClearColor(index, colors);
|
||||
}
|
||||
|
||||
public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
|
||||
{
|
||||
Texture target = _encoderStateManager.DepthStencil;
|
||||
|
||||
_helperShader.ClearDepthStencil(target, [depthValue], depthMask, stencilValue, stencilMask);
|
||||
_helperShader.ClearDepthStencil([depthValue], depthMask, stencilValue, stencilMask);
|
||||
}
|
||||
|
||||
public void CommandBufferBarrier()
|
||||
|
|
Loading…
Reference in a new issue