mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-20 10:02:00 +00:00
Vulkan: Device map buffers written more than flushed (#4911)
This commit is contained in:
parent
aae4595bdb
commit
17ba217940
1 changed files with 19 additions and 5 deletions
|
@ -56,6 +56,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
private int _writeCount;
|
private int _writeCount;
|
||||||
private int _flushCount;
|
private int _flushCount;
|
||||||
private int _flushTemp;
|
private int _flushTemp;
|
||||||
|
private int _lastFlushWrite = -1;
|
||||||
|
|
||||||
private ReaderWriterLock _flushLock;
|
private ReaderWriterLock _flushLock;
|
||||||
private FenceHolder _flushFence;
|
private FenceHolder _flushFence;
|
||||||
|
@ -200,14 +201,21 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
if (_baseType == BufferAllocationType.Auto)
|
if (_baseType == BufferAllocationType.Auto)
|
||||||
{
|
{
|
||||||
if (_writeCount >= WriteCountThreshold || _setCount >= SetCountThreshold || _flushCount >= FlushCountThreshold)
|
// When flushed, wait for a bit more info to make a decision.
|
||||||
|
bool wasFlushed = _flushTemp > 0;
|
||||||
|
int multiplier = wasFlushed ? 2 : 0;
|
||||||
|
if (_writeCount >= (WriteCountThreshold << multiplier) || _setCount >= (SetCountThreshold << multiplier) || _flushCount >= (FlushCountThreshold << multiplier))
|
||||||
{
|
{
|
||||||
if (_flushCount > 0 || _flushTemp-- > 0)
|
if (_flushCount > 0 || _flushTemp-- > 0)
|
||||||
{
|
{
|
||||||
// Buffers that flush should ideally be mapped in host address space for easy copies.
|
// Buffers that flush should ideally be mapped in host address space for easy copies.
|
||||||
// If the buffer is large it will do better on GPU memory, as there will be more writes than data flushes (typically individual pages).
|
// If the buffer is large it will do better on GPU memory, as there will be more writes than data flushes (typically individual pages).
|
||||||
// If it is small, then it's likely most of the buffer will be flushed so we want it on host memory, as access is cached.
|
// If it is small, then it's likely most of the buffer will be flushed so we want it on host memory, as access is cached.
|
||||||
DesiredType = Size > DeviceLocalSizeThreshold ? BufferAllocationType.DeviceLocalMapped : BufferAllocationType.HostMapped;
|
|
||||||
|
bool hostMappingSensitive = _gd.Vendor == Vendor.Nvidia;
|
||||||
|
bool deviceLocalMapped = Size > DeviceLocalSizeThreshold || (wasFlushed && _writeCount > _flushCount * 10 && hostMappingSensitive) || _currentType == BufferAllocationType.DeviceLocalMapped;
|
||||||
|
|
||||||
|
DesiredType = deviceLocalMapped ? BufferAllocationType.DeviceLocalMapped : BufferAllocationType.HostMapped;
|
||||||
|
|
||||||
// It's harder for a buffer that is flushed to revert to another type of mapping.
|
// It's harder for a buffer that is flushed to revert to another type of mapping.
|
||||||
if (_flushCount > 0)
|
if (_flushCount > 0)
|
||||||
|
@ -215,17 +223,18 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
_flushTemp = 1000;
|
_flushTemp = 1000;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (_writeCount >= WriteCountThreshold)
|
else if (_writeCount >= (WriteCountThreshold << multiplier))
|
||||||
{
|
{
|
||||||
// Buffers that are written often should ideally be in the device local heap. (Storage buffers)
|
// Buffers that are written often should ideally be in the device local heap. (Storage buffers)
|
||||||
DesiredType = BufferAllocationType.DeviceLocal;
|
DesiredType = BufferAllocationType.DeviceLocal;
|
||||||
}
|
}
|
||||||
else if (_setCount > SetCountThreshold)
|
else if (_setCount > (SetCountThreshold << multiplier))
|
||||||
{
|
{
|
||||||
// Buffers that have their data set often should ideally be host mapped. (Constant buffers)
|
// Buffers that have their data set often should ideally be host mapped. (Constant buffers)
|
||||||
DesiredType = BufferAllocationType.HostMapped;
|
DesiredType = BufferAllocationType.HostMapped;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_lastFlushWrite = -1;
|
||||||
_flushCount = 0;
|
_flushCount = 0;
|
||||||
_writeCount = 0;
|
_writeCount = 0;
|
||||||
_setCount = 0;
|
_setCount = 0;
|
||||||
|
@ -418,7 +427,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
|
|
||||||
WaitForFlushFence();
|
WaitForFlushFence();
|
||||||
|
|
||||||
_flushCount++;
|
if (_lastFlushWrite != _writeCount)
|
||||||
|
{
|
||||||
|
// If it's on the same page as the last flush, ignore it.
|
||||||
|
_lastFlushWrite = _writeCount;
|
||||||
|
_flushCount++;
|
||||||
|
}
|
||||||
|
|
||||||
Span<byte> result;
|
Span<byte> result;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue