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Bind Uniform & Storage Buffers

This commit is contained in:
Isaac Marovitz 2024-03-20 16:37:08 -04:00 committed by Isaac Marovitz
parent ebc53d7961
commit 192a84aa2d
2 changed files with 78 additions and 12 deletions

View file

@ -6,5 +6,6 @@ namespace Ryujinx.Graphics.Metal
{ {
public IntPtr Handle; public IntPtr Handle;
public int Offset; public int Offset;
public int Index;
} }
} }

View file

@ -5,6 +5,7 @@ using SharpMetal.Foundation;
using SharpMetal.Metal; using SharpMetal.Metal;
using SharpMetal.QuartzCore; using SharpMetal.QuartzCore;
using System; using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.Versioning; using System.Runtime.Versioning;
@ -32,7 +33,9 @@ namespace Ryujinx.Graphics.Metal
private RenderEncoderState _renderEncoderState; private RenderEncoderState _renderEncoderState;
private readonly MTLVertexDescriptor _vertexDescriptor = new(); private readonly MTLVertexDescriptor _vertexDescriptor = new();
private BufferInfo[] _vertexBuffers = []; private List<BufferInfo> _vertexBuffers = [];
private List<BufferInfo> _uniformBuffers = [];
private List<BufferInfo> _storageBuffers = [];
private MTLBuffer _indexBuffer; private MTLBuffer _indexBuffer;
private MTLIndexType _indexType; private MTLIndexType _indexType;
@ -136,10 +139,7 @@ namespace Ryujinx.Graphics.Metal
var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor); var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
_renderEncoderState.SetEncoderState(renderCommandEncoder, _vertexDescriptor); _renderEncoderState.SetEncoderState(renderCommandEncoder, _vertexDescriptor);
for (int i = 0; i < _vertexBuffers.Length; i++) RebindBuffers(renderCommandEncoder);
{
renderCommandEncoder.SetVertexBuffer(new MTLBuffer(_vertexBuffers[i].Handle), (ulong)_vertexBuffers[i].Offset, (ulong)i);
}
_currentEncoder = renderCommandEncoder; _currentEncoder = renderCommandEncoder;
_currentEncoderType = EncoderType.Render; _currentEncoderType = EncoderType.Render;
@ -219,6 +219,26 @@ namespace Ryujinx.Graphics.Metal
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!"); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public void RebindBuffers(MTLRenderCommandEncoder renderCommandEncoder)
{
foreach (var vertexBuffer in _vertexBuffers)
{
renderCommandEncoder.SetVertexBuffer(new MTLBuffer(vertexBuffer.Handle), (ulong)vertexBuffer.Offset, (ulong)vertexBuffer.Index);
}
foreach (var uniformBuffer in _uniformBuffers)
{
renderCommandEncoder.SetVertexBuffer(new MTLBuffer(uniformBuffer.Handle), (ulong)uniformBuffer.Offset, (ulong)uniformBuffer.Index);
renderCommandEncoder.SetFragmentBuffer(new MTLBuffer(uniformBuffer.Handle), (ulong)uniformBuffer.Offset, (ulong)uniformBuffer.Index);
}
foreach (var storageBuffer in _storageBuffers)
{
renderCommandEncoder.SetVertexBuffer(new MTLBuffer(storageBuffer.Handle), (ulong)storageBuffer.Offset, (ulong)storageBuffer.Index);
renderCommandEncoder.SetFragmentBuffer(new MTLBuffer(storageBuffer.Handle), (ulong)storageBuffer.Offset, (ulong)storageBuffer.Index);
}
}
public void ClearBuffer(BufferHandle destination, int offset, int size, uint value) public void ClearBuffer(BufferHandle destination, int offset, int size, uint value)
{ {
var blitCommandEncoder = GetOrCreateBlitEncoder(); var blitCommandEncoder = GetOrCreateBlitEncoder();
@ -333,7 +353,7 @@ namespace Ryujinx.Graphics.Metal
public void SetBlendState(AdvancedBlendDescriptor blend) public void SetBlendState(AdvancedBlendDescriptor blend)
{ {
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!"); Logger.Warning?.Print(LogClass.Gpu, "Advanced blend is not supported in Metal!");
} }
public void SetBlendState(int index, BlendDescriptor blend) public void SetBlendState(int index, BlendDescriptor blend)
@ -558,7 +578,26 @@ namespace Ryujinx.Graphics.Metal
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers) public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
{ {
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!"); _storageBuffers = [];
foreach (BufferAssignment buffer in buffers)
{
if (buffer.Range.Size != 0)
{
_storageBuffers.Add(new BufferInfo
{
Handle = buffer.Range.Handle.ToIntPtr(),
Offset = buffer.Range.Offset,
Index = buffer.Binding
});
}
}
if (_currentEncoderType == EncoderType.Render)
{
var renderCommandEncoder = GetOrCreateRenderEncoder();
RebindBuffers(renderCommandEncoder);
}
} }
public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler) public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
@ -600,7 +639,26 @@ namespace Ryujinx.Graphics.Metal
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers) public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
{ {
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!"); _uniformBuffers = [];
foreach (BufferAssignment buffer in buffers)
{
if (buffer.Range.Size != 0)
{
_uniformBuffers.Add(new BufferInfo
{
Handle = buffer.Range.Handle.ToIntPtr(),
Offset = buffer.Range.Offset,
Index = buffer.Binding
});
}
}
if (_currentEncoderType == EncoderType.Render)
{
var renderCommandEncoder = GetOrCreateRenderEncoder();
RebindBuffers(renderCommandEncoder);
}
} }
public void SetUserClipDistance(int index, bool enableClip) public void SetUserClipDistance(int index, bool enableClip)
@ -628,7 +686,7 @@ namespace Ryujinx.Graphics.Metal
public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers) public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
{ {
_vertexBuffers = new BufferInfo[vertexBuffers.Length]; _vertexBuffers = [];
for (int i = 0; i < vertexBuffers.Length; i++) for (int i = 0; i < vertexBuffers.Length; i++)
{ {
@ -637,13 +695,20 @@ namespace Ryujinx.Graphics.Metal
var layout = _vertexDescriptor.Layouts.Object((ulong)i); var layout = _vertexDescriptor.Layouts.Object((ulong)i);
layout.Stride = (ulong)vertexBuffers[i].Stride; layout.Stride = (ulong)vertexBuffers[i].Stride;
_vertexBuffers[i] = new BufferInfo _vertexBuffers.Add(new BufferInfo
{ {
Handle = vertexBuffers[i].Buffer.Handle.ToIntPtr(), Handle = vertexBuffers[i].Buffer.Handle.ToIntPtr(),
Offset = vertexBuffers[i].Buffer.Offset Offset = vertexBuffers[i].Buffer.Offset,
}; Index = i
});
} }
} }
if (_currentEncoderType == EncoderType.Render)
{
var renderCommandEncoder = GetOrCreateRenderEncoder();
RebindBuffers(renderCommandEncoder);
}
} }
public unsafe void SetViewports(ReadOnlySpan<Viewport> viewports) public unsafe void SetViewports(ReadOnlySpan<Viewport> viewports)