mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-01 04:52:01 +00:00
Make VirtualFileSystem only instanciable once (#901)
This fix a regression caused by #888 on temporary saves for SNES Online. (and probably other games)
This commit is contained in:
parent
4232a15187
commit
1d8da18334
4 changed files with 39 additions and 25 deletions
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@ -20,12 +20,14 @@ namespace Ryujinx.HLE.FileSystem
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public static string SystemNandPath = Path.Combine(NandPath, "system");
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public static string UserNandPath = Path.Combine(NandPath, "user");
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private static bool _isInitialized = false;
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public Keyset KeySet { get; private set; }
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public FileSystemServer FsServer { get; private set; }
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public FileSystemClient FsClient { get; private set; }
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public EmulatedGameCard GameCard { get; private set; }
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public VirtualFileSystem()
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private VirtualFileSystem()
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{
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Reload();
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}
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@ -272,5 +274,17 @@ namespace Ryujinx.HLE.FileSystem
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Unload();
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}
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}
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public static VirtualFileSystem CreateInstance()
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{
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if (_isInitialized)
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{
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throw new InvalidOperationException($"VirtualFileSystem can only be instanciated once!");
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}
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_isInitialized = true;
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return new VirtualFileSystem();
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}
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}
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}
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@ -34,15 +34,15 @@ namespace Ryujinx.Ui
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private static readonly byte[] _nroIcon = GetResourceBytes("Ryujinx.Ui.assets.NROIcon.png");
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private static readonly byte[] _nsoIcon = GetResourceBytes("Ryujinx.Ui.assets.NSOIcon.png");
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private static Keyset _keySet;
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private static Language _desiredTitleLanguage;
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private static VirtualFileSystem _virtualFileSystem;
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private static Language _desiredTitleLanguage;
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public static void LoadApplications(List<string> appDirs, VirtualFileSystem virtualFileSystem, Language desiredTitleLanguage)
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{
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int numApplicationsFound = 0;
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int numApplicationsLoaded = 0;
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_keySet = virtualFileSystem.KeySet;
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_virtualFileSystem = virtualFileSystem;
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_desiredTitleLanguage = desiredTitleLanguage;
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// Builds the applications list with paths to found applications
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@ -77,7 +77,7 @@ namespace Ryujinx.Ui
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{
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nsp.OpenFile(out IFile ncaFile, fileEntry.FullPath, OpenMode.Read).ThrowIfFailure();
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Nca nca = new Nca(_keySet, ncaFile.AsStorage());
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Nca nca = new Nca(_virtualFileSystem.KeySet, ncaFile.AsStorage());
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int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
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if (nca.Header.ContentType == NcaContentType.Program && !nca.Header.GetFsHeader(dataIndex).IsPatchSection())
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@ -103,7 +103,7 @@ namespace Ryujinx.Ui
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{
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try
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{
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Nca nca = new Nca(_keySet, new FileStream(app, FileMode.Open, FileAccess.Read).AsStorage());
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Nca nca = new Nca(_virtualFileSystem.KeySet, new FileStream(app, FileMode.Open, FileAccess.Read).AsStorage());
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int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
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if (nca.Header.ContentType != NcaContentType.Program || nca.Header.GetFsHeader(dataIndex).IsPatchSection())
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@ -145,7 +145,7 @@ namespace Ryujinx.Ui
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if (Path.GetExtension(applicationPath) == ".xci")
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{
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Xci xci = new Xci(_keySet, file.AsStorage());
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Xci xci = new Xci(_virtualFileSystem.KeySet, file.AsStorage());
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pfs = xci.OpenPartition(XciPartitionType.Secure);
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}
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@ -409,7 +409,7 @@ namespace Ryujinx.Ui
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{
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Ticket ticket = new Ticket(ticketFile.AsStream());
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_keySet.ExternalKeySet.Add(new RightsId(ticket.RightsId), new AccessKey(ticket.GetTitleKey(_keySet)));
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_virtualFileSystem.KeySet.ExternalKeySet.Add(new RightsId(ticket.RightsId), new AccessKey(ticket.GetTitleKey(_virtualFileSystem.KeySet)));
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}
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}
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@ -418,7 +418,7 @@ namespace Ryujinx.Ui
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{
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pfs.OpenFile(out IFile ncaFile, fileEntry.FullPath, OpenMode.Read).ThrowIfFailure();
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Nca nca = new Nca(_keySet, ncaFile.AsStorage());
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Nca nca = new Nca(_virtualFileSystem.KeySet, ncaFile.AsStorage());
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if (nca.Header.ContentType == NcaContentType.Control)
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{
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@ -432,7 +432,7 @@ namespace Ryujinx.Ui
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internal static ApplicationMetadata LoadAndSaveMetaData(string titleId, Action<ApplicationMetadata> modifyFunction = null)
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{
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string metadataFolder = Path.Combine(new VirtualFileSystem().GetBasePath(), "games", titleId, "gui");
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string metadataFolder = Path.Combine(_virtualFileSystem.GetBasePath(), "games", titleId, "gui");
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string metadataFile = Path.Combine(metadataFolder, "metadata.json");
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IJsonFormatterResolver resolver = CompositeResolver.Create(new[] { StandardResolver.AllowPrivateSnakeCase });
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@ -18,7 +18,7 @@ namespace Ryujinx.Ui
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{
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private static ListStore _gameTableStore;
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private static TreeIter _rowIter;
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private FileSystemClient _fsClient;
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private VirtualFileSystem _virtualFileSystem;
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#pragma warning disable CS0649
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#pragma warning disable IDE0044
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@ -26,18 +26,18 @@ namespace Ryujinx.Ui
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#pragma warning restore CS0649
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#pragma warning restore IDE0044
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public GameTableContextMenu(ListStore gameTableStore, TreeIter rowIter, FileSystemClient fsClient)
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: this(new Builder("Ryujinx.Ui.GameTableContextMenu.glade"), gameTableStore, rowIter, fsClient) { }
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public GameTableContextMenu(ListStore gameTableStore, TreeIter rowIter, VirtualFileSystem virtualFileSystem)
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: this(new Builder("Ryujinx.Ui.GameTableContextMenu.glade"), gameTableStore, rowIter, virtualFileSystem) { }
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private GameTableContextMenu(Builder builder, ListStore gameTableStore, TreeIter rowIter, FileSystemClient fsClient) : base(builder.GetObject("_contextMenu").Handle)
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private GameTableContextMenu(Builder builder, ListStore gameTableStore, TreeIter rowIter, VirtualFileSystem virtualFileSystem) : base(builder.GetObject("_contextMenu").Handle)
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{
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builder.Autoconnect(this);
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_openSaveDir.Activated += OpenSaveDir_Clicked;
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_gameTableStore = gameTableStore;
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_rowIter = rowIter;
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_fsClient = fsClient;
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_gameTableStore = gameTableStore;
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_rowIter = rowIter;
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_virtualFileSystem = virtualFileSystem;
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}
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//Events
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@ -76,7 +76,7 @@ namespace Ryujinx.Ui
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filter.SetUserId(new UserId(1, 0));
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filter.SetTitleId(new TitleId(titleId));
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Result result = _fsClient.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, ref filter);
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Result result = _virtualFileSystem.FsClient.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, ref filter);
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if (result == ResultFs.TargetNotFound)
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{
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@ -95,7 +95,7 @@ namespace Ryujinx.Ui
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return false;
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}
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result = _fsClient.CreateSaveData(new TitleId(titleId), new UserId(1, 0), new TitleId(titleId), 0, 0, 0);
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result = _virtualFileSystem.FsClient.CreateSaveData(new TitleId(titleId), new UserId(1, 0), new TitleId(titleId), 0, 0, 0);
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if (result.IsFailure())
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{
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@ -105,7 +105,7 @@ namespace Ryujinx.Ui
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}
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// Try to find the savedata again after creating it
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result = _fsClient.FindSaveDataWithFilter(out saveDataInfo, SaveDataSpaceId.User, ref filter);
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result = _virtualFileSystem.FsClient.FindSaveDataWithFilter(out saveDataInfo, SaveDataSpaceId.User, ref filter);
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}
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if (result.IsSuccess())
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@ -122,7 +122,7 @@ namespace Ryujinx.Ui
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private string GetSaveDataDirectory(ulong saveDataId)
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{
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string saveRootPath = System.IO.Path.Combine(new VirtualFileSystem().GetNandPath(), $"user/save/{saveDataId:x16}");
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string saveRootPath = System.IO.Path.Combine(_virtualFileSystem.GetNandPath(), $"user/save/{saveDataId:x16}");
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if (!Directory.Exists(saveRootPath))
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{
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@ -83,7 +83,7 @@ namespace Ryujinx.Ui
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End(null);
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}
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_virtualFileSystem = new VirtualFileSystem();
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_virtualFileSystem = VirtualFileSystem.CreateInstance();
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_contentManager = new ContentManager(_virtualFileSystem);
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if (migrationNeeded)
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@ -461,7 +461,7 @@ namespace Ryujinx.Ui
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if (treeIter.UserData == IntPtr.Zero) return;
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GameTableContextMenu contextMenu = new GameTableContextMenu(_tableStore, treeIter, _virtualFileSystem.FsClient);
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GameTableContextMenu contextMenu = new GameTableContextMenu(_tableStore, treeIter, _virtualFileSystem);
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contextMenu.ShowAll();
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contextMenu.PopupAtPointer(null);
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}
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@ -502,7 +502,7 @@ namespace Ryujinx.Ui
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{
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Process.Start(new ProcessStartInfo()
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{
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FileName = new VirtualFileSystem().GetBasePath(),
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FileName = _virtualFileSystem.GetBasePath(),
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UseShellExecute = true,
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Verb = "open"
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});
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@ -738,7 +738,7 @@ namespace Ryujinx.Ui
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private void Update_Pressed(object sender, EventArgs args)
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{
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string ryuUpdater = System.IO.Path.Combine(new VirtualFileSystem().GetBasePath(), "RyuUpdater.exe");
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string ryuUpdater = System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "RyuUpdater.exe");
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try
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{
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